534
Graphics rule (files.catbox.moe)
submitted 5 months ago by sag@lemm.ee to c/196@lemmy.blahaj.zone
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[-] Ghostalmedia@lemmy.world 83 points 5 months ago
[-] Duamerthrax@lemmy.world 24 points 5 months ago
[-] Tyfud@lemmy.world 3 points 5 months ago

And this paddle ball game, and that ashtray. And that's all we need.

[-] SeventySeven@sh.itjust.works 8 points 5 months ago

UT1999 for life!

[-] purplemonkeymad@programming.dev 8 points 5 months ago

It had really good reflections too, that intro with the wet brick castle was really impressive when it came out.

[-] OrnateLuna@lemmy.blahaj.zone 1 points 5 months ago

As those games were before my time, I keep thinking did people genuinely think those graphics looked realistic? Because for me even growing up with the PS3 and PS2 I didn't think they looked particularly that good

[-] SquirtleHermit@lemmy.world 2 points 5 months ago

Nobody thought it looked "realistic". But it was insane how fast the technology was improving. They weren't comparing it to reality, they were comparing it to games of just a year before.

And honestly, it was really impressive to see.

[-] SpaceCadet@feddit.nl 1 points 5 months ago

Honestly, even back in the day I hated the low-poly character model look of early 3D games in the late 1990s and thought it looked worse than the sprites we had before that.

this post was submitted on 06 Jun 2024
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