this post was submitted on 13 Jun 2024
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Then you go after the publishers next.
It's clear that Valve's cut has an influence because it being a % it means that as development costs go up the price of the games need to increase exponentially to compensate for the 30% Valve gets no matter the price.
To quote myself for some numbers:
That's just how numbers work. Those aren't exponential increases, they are proportional. 30% will always be 30%.
There's no benefit to sensationalizing the math.
The profit in dollars increases exponentially as the price goes up, punch that in a graphics calculator and tell me it's not a curve that becomes steeper.
you should really inform yourself what "exponential" means lmao. poster was right, it's proportional growth(linear), not exponentional, there is no exponent here. The graphic with x for how much the product costs and with y for how much 30% of that are is a straight line:
f(x) = 0.3x
Sounds like the claims people made saying move from physical to digital would result in cheaper prices. Then you see games when they weren't on steam still going for $60 or $70 despite being launched on their own platform where they pay no cut. Same for games launched only on consoles by the console owners.