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submitted 4 months ago* (last edited 4 months ago) by Psyhackological@lemmy.ml to c/linux_gaming@lemmy.ml

For me, it's Factorio.

a game in which you build and maintain factories.

It even has Wayland support!

(Version 1.1.77» Fri Mar 03, 2023 3:44 pm)

Graphics

  • Added support for Wayland on Linux. To enable it, set SDL_VIDEODRIVER=wayland in your environment. (thanks to raiguard)

What's yours?

EDIT: Great Linux ports* not like some forced ports that barely work or don't.

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[-] IsoSpandy@lemm.ee 21 points 4 months ago

Factorio is so amazing on linux. Like the devas actually care about Linux. They care so much that went on to shit on Gnome for no client side decorations. Absolute legends. Wish more studios wer like them.

[-] Klajan@lemmy.zip 17 points 4 months ago

In fact Linux is the superior version of Factorio, since you get to have asynchronous saves that don't pause the game

[-] IsoSpandy@lemm.ee 7 points 4 months ago

Windows people don't get async saves? Wtf. Where are the Spyware benifits?

[-] Psyhackological@lemmy.ml 13 points 4 months ago

One of the reasons why the native Linux version is better than Proton.

Asynchronous saving

Many of you might not be aware that Factorio has support for saving your game in the background, without freezing while it does so. This feature is tucked away in the hidden settings and only works on macOS and Linux. This is one great example of taking advantage of a platform's features to benefit the game, which would not be available to us if we simply went through Proton.

Asynchronous saving works by using the fork syscall to essentially duplicate the game. The primary instance - the one you interact with - continues playing, but the newly forked child runs the saving process then exits on completion. I have used it for many years and have never had issues, but the setting remains hidden because there are a few unsolved problems with it and it requires a significant amount of RAM to work.

I would love to promote this feature away from its hidden status in 2.0. If you are playing on Linux or macOS, please enable asynchronous saving (ctrl+alt+click Settings -> "The rest" -> non-blocking-saving) and report any issues you find. I am particularly interested in reproducing a seemingly random freeze that occurs at the end of the process. Thank you in advance!

[-] Psyhackological@lemmy.ml 1 points 4 months ago

It's Linux superpower that some implementation from / to the OS aren't pain in the ass.

[-] Psyhackological@lemmy.ml 8 points 4 months ago

You need to set up CI for the new platform, expand your build system to support the new compiler(s) and architecture(s), and have at least one person on the team that cares enough about the platform to actively maintain it. https://factorio.com/blog/post/fff-408

And yeah, exactly. Their game seems like their life mission, and I don't blame them. The game is spectacular.

this post was submitted on 22 Jun 2024
286 points (97.7% liked)

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