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One of the clearest demonstrations of how copyright is actively harmful is the lawsuit that four of the biggest publishers brought against the Internet Archive. As a result of the judge’s decision in favour of the publishers – currently being appealed – more than 500,000 books have been taken out of lending by the Internet Archive, including more than 1,300 banned and “challenged” books. In an open letter to the publishers in the lawsuit, the Internet Archive lists three core reasons why removing half a million ebooks is “having a devastating impact in the US and around the world, with far-reaching implications”.

Cross-posted from: https://lemmy.world/post/17259314

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[-] pelespirit@sh.itjust.works 10 points 4 months ago

Overhauling copyright is not the same as getting rid of copyright. How about those artists that make original art, graphic novels or movies, how are they supposed to sustain themselves? Are you saying that the copyright is held too long?

[-] Rivalarrival@lemmy.today 15 points 4 months ago* (last edited 4 months ago)

The purpose of copyright is to promote science and the useful arts. The purpose is to get art and inventions into the public domain. The purpose is not "to get artists paid". Getting them paid for their works and discoveries is the method by which copyright achieves its purpose. It is not the purpose itself.

If they are only interested in keeping their works proprietary; if they are uninterested in pushing them into the public domain, they are not achieving the purpose for which copyright exists. They do not qualify for copyright protection. They can get bent.

[-] ICastFist@programming.dev 13 points 4 months ago

Are you saying that the copyright is held too long?

I personally think so. 20-30 years for the authors would be enough, in my opinion. For company held copyright, it should be 8-12 years, counting from the date of creation - transferring the rights back to an individual would NOT give any extra time

That'd make basically every game and movie become public domain after a decade or so. If you applied 30 years of copyright to everything, nowadays we'd have public access to every game released up to 1994, which means the majority of the SNES and Mega Drive/Genesis catalogs.

Too bad any change wouldn't apply retroactively, so we'd still have to wait for the 2030s to come by before 1940s stuff becomes public domain.

[-] Mnemnosyne@sh.itjust.works 10 points 4 months ago

These changes could be applied retroactively; this isn't like creating an ex post facto law and then jailing people for breaking a law that didn't exist at the time of the event.

[-] TachyonTele@lemm.ee 4 points 4 months ago

I agree with 20-30. Stuff I've sold 20 years ago I'm not going to touch again ever. If someone gets creative with it , go for it. In my opinion.

It can be a tough call depending on what type of creation it is. I'm more undecided on how to limit ongoing properties. Life of creator? I don't know. That's tough.

[-] Rivalarrival@lemmy.today 2 points 4 months ago

Technically unlimited, but with an exponentially increasing annual registration fee.

[-] ICastFist@programming.dev 1 points 4 months ago* (last edited 4 months ago)

I think for ongoing properties, it could create an interesting competition between different companies/artists, and I'd expect the original creators to fully cash in on "I'm the creator of [whatever], this is the real canon!" in order to keep loyal customers/fans

I fully expect game companies to not like this one bit, because live service games, like World of Warcraft or Fortnite, would, sooner or later, have to release source code in the public domain, allowing anyone to check it, create identical, better or worse clones or, worse, hacking tools that might still work on the more current version.

For stuff like the current offering of Adobe that relies so fucking much on "the cloud", now that would be tricky and another significant battle, as they'd eventually have to give up the code for Illustrator, Photoshop, etc, as well as whatever server software their cloud uses, or point to said cloud's owner. The same would apply for Autodesk, Corel, Microsoft, Apple and Google. Imagine finally having an open source Windows XP! 😆

EDIT: What is a lot more likely to become problematic is server-side bank software and some government software that is used for a country's respective army or intelligence services. Boy, THOSE will definitely fight, or want a very specific clause for their cases, which makes sense.

[-] ryannathans@aussie.zone 11 points 4 months ago

Generally speaking all the money is made in a very short time after release compared to the life of copyright

[-] pelespirit@sh.itjust.works 1 points 4 months ago

So? If you spent years making a movie, don't you think you should keep the rights for the movie for awhile? I have many friends that have careers with their style of art.

I'm not against piracy in general, you should absolutely go after the evil corporations. I'm saying that for the small time artist, they need protections.

[-] ryannathans@aussie.zone 7 points 4 months ago

Yeah but it's too long

[-] Semjaza@lemmynsfw.com 1 points 4 months ago

I'm fairly sure that at this point pirating has been shown to lead to increased sales, even of small scale productions.

Also, no one said that people can't keep the rights for a while, just that if you don't let people access those things you don't get to prosecute them for making the art available.

this post was submitted on 05 Jul 2024
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