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priorities rule
(lemmy.blahaj.zone)
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The trick is vertex colors
Plus: Rare were the absolute masters of vertex colors on the N64. The ground in Banjo Kazooie was AFAIK textured gray with only vertex colors making it green for grass, etc.
Can you explain what vertex coloring does? Like does it create a color gradient between vertecies? And how does this help with making... "things" round?
They aren't actually round. Look at the edges on her right breast against the dark background compared to how round her left breast looks. The mesh itself is quite angular still (though perhaps not as bad as Lora Croft), but the shader is using the colour's attached to each vertex to create a gradient that gives the impression of a smooth surface.
There's a maxim in computer graphics: if it looks right, it is right. This is a pretty good example. Lots more angles here than initially appears, but the overall effect looks rounded.
As Nvidia wrote at GDC 2015, "If you're not cheating, you're just not trying."
I see what you mean. If it werent for the edge with the dark background it would be hard to tell where the edges are at all.