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submitted 1 year ago by Stillhart@lemm.ee to c/starfield@lemmy.zip

Don't get me wrong, I'm not a hater. I actually was really excited for the game. But so far I am just not having fun.

For a little bit of reference, I just finished playing thru Cyberpunk 2077 and then jumped right into Starfield. Maybe that was a mistake because I kinda just want to go back to Cyberpunk (and I will in a few weeks when the DLC comes out).

But I'm noticing two really big issues with Starfield: first, the gunplay/combat is... let's call it underwhelming. I realize it's quite probably a skill issue and I need to just git gud, but holy crap, everything is a bullet sponge and I don't have that many bullets! Stealth seems to be pretty worthless at early levels as I don't have any high-alpha guns that can take advantage of it and, most of the time, I'm detected before I even see the bad guys. I'm just not enjoying this aspect of the game at all.

The second big issue for me is that there's a loading screen every five seconds! Again, probably a me thing, but OMG, it's driving me nuts. Get into ship, loading screen. Launch from planet, loading screen. Fly to next planet, loading screen. Land on planet, loading screen. Leave ship, loading screen. I just want to go shoot things! Let me shoot things!

Okay, found some spacers, time to... oh shit, out of ammo. Let me swap to a worse gun that still has ammo. Sigh. Okay, they're dead. Let me just heal up... oh shit, out of med packs. Sigh.

Oh and wrestling with the UI is exhausting.

Anyways, I realize that this probably isn't the place to find a lot of like-minded people. But I really do want to like this game. Any tips on maybe at least ways to make the combat less of a chore?

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[-] TheOakTree@beehaw.org 5 points 1 year ago

I hardly run out of ammo, but I'm also the kind of person who levels up carrying capacity first and becomes a loot goblin.

And yes, ammo has 0 weight but more weight cap means more time for me to search every corner of every room

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[-] EdanGrey@sh.itjust.works 5 points 1 year ago

I feel similarly. One of the biggest things for me is how, although much does feel like a Bethesda game, there were some times it felt like they'd just take stuff out of other games and dumped it in. The lack of vehicles annoyed me too, and don't get me started on the basically non existent local map

[-] Tunawithshoes@lemmy.blahaj.zone 4 points 1 year ago

My recommendation is to mod away the bullet sponge. It made the combat much better for me.

The npc has a lot of life in standard but they then get 20 hp more for every level.

Look at your weapons and you realize how much they absorb just from leveling compared to your weapons.

[-] TheRoarer@beehaw.org 4 points 1 year ago

I could forgive bethesda games because I used to be able to look at them as "greater than the sum of its parts"

Fallout 4 with mods just barely got away with it.

Starfield has too many issues for me.

The biggest one, your second issue of loading screens, I don't think mods can fix. There just will never be a seamless overworld because of the spaceship mechanic.

[-] LordXenu@artemis.camp 2 points 1 year ago

I have to be honest, If I could fly my ship right over a hideout and just shred it with turrets I would. The game just a bit to combat focused to have ships in the mix unless anti-air was a thing.

[-] TheRoarer@beehaw.org 4 points 1 year ago

That really only makes this world even weirder. Why AREN'T these ships just glassing planets?!

[-] staticblanket@lemmy.ca 3 points 1 year ago

I wish I could fly my ship around to scan stuff. A rover(horse) would be nice!?!

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[-] Never_Sm1le@lemdro.id 2 points 1 year ago

We have Open cities so I think there will be a similar mod for starfield that help reduce the amount of loadingscreens

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[-] Meowoem@sh.itjust.works 3 points 1 year ago

What's a good space combat game?

X-Wing was one of my all-time favourite games, it was late niceties and got followed to by tie fighter then X-Wing Vs tie fighter but the original was best. It was really simple combat, lasers or rockets and you had to balance power between shields and lasers. I don't know what made it so great, there was a pace to it the just felt so good - lining up and blowing a tie fighter then another and coming down on the third, doing a hard breaking turn and driving your speed to get behind it and land a shot in its rear before it can outpace your maximum acceleration.

X com interceptor was a great game too, I remember it being deeply flawed but incredibly easy to get hooked into playing for hours. Combat was a bit more like wing commander which was a touch more strategic and less frantic.

Any good, ideally cheap, space combat games anyone can suggest?

[-] SilverFlame@lemmy.world 3 points 1 year ago

If you like the Freelancer style of combat I quite enjoyed Everspace 2. It's fairly simple but fun. Available on the Gamepass as well.

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[-] sizzling@lemmy.world 3 points 1 year ago

It took me quite a few attempts to get into the game, but I'm really enjoying it now. For me it's the first 3D game I'm properly playing on the xbox so there's a bit of a learning curve there (I'm used to mouse and keyboard on pc).

The biggest things that helped me enjoy it: when navigating cities or buildings that are all super maze-like, you can use your scanner to actually guide you in the right direction with little arrows on the ground as pathfinding. I kept getting lost and giving up on quests until I saw this in a video.

In the beginning I'd spent most of my money every time i was in town to pretty much fully fill my inventory with ammo, lockpicks and med packs. Especially since I'm trying to learn how to aim with a controller I'll waste a lot of clips missing completely. Just maxing out on ammo makes it a lot easier (and using a shotgun early on, just run at them and blast em point blank, lots of dmg / bullet)

Looking up how the UI / systems work online.. i wanted to do a pure experience, but holy crap is the UI hard to figure out sometimes. Especially things to do with ship building and traveling.

I'm really liking the random side quests though, and was just wasting away my entire Saturday playing, which hasn't happened in years for me.

[-] Catradora_Stalinism@hexbear.net 3 points 1 year ago

The game mechanics and worldbuilding are underwhelming for what they were touting it as. Its going to take a few years to be good.

but question is cyberpunk actually good now?

[-] Stillhart@lemm.ee 4 points 1 year ago

I am one of those weirdos who enjoyed Cyberpunk when it first came out. I don't know if I'd say it was "good" back then, but it was already fun. Now with a couple years of bug fixes and QoL features under it's belt, yes, it's a very good game. I just played through the entire game, doing all the gigs and most of the side jobs, and I'm really pumped to do it all again when the DLC comes out. Using a different build will change the entire play style of the game, and there is enough choice in the role playing that I can see different stories in the same quests.

It's a very good game and anyone who avoided it before because of the bad press (but normally would like this sort of thing) should really give it a shot now.

It's WAY better than Starfiield so far... :-/

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[-] Ashtear@lemm.ee 3 points 1 year ago

I loved Cyberpunk. I didn't pick it up until 1.3, but I ran into only one major bug. And that was only preventing progression on a sidequest.

As it stands, I don't see how I don't ditch Starfield for Phantom Liberty in a couple weeks.

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[-] Dylan@lemdro.id 3 points 1 year ago

Loading screens are really the biggest negative for me. And navigating the menus takes some time.

I really enjoyed Fallout 4. And it feels pretty close to that for me with MUCH better gunplay. I can feel this being a time sink for me once i can actually get my teeth sunk in to it.

[-] rgb3x3@beehaw.org 2 points 1 year ago

I have a recommendation for running out of ammo and health packs: spend the time searching everything. There are boxes of ammo everywhere to the point that I've never gotten close to worrying about running out.

Yes, it's tedious, yes, it's probably not great gameplay to have to spend so much time searching rooms, but it helps you not run out of ammo.

[-] Canadian_Cabinet@lemmy.ca 2 points 1 year ago

I've only watched someone play it, but it does seem like it is super superficial, like a puddle that looks deep but is only a few inches

[-] Stillhart@lemm.ee 2 points 1 year ago

To be fair, I don't feel like I've gotten far enough into the game to be able to tell how deep it is. But compared to Cyberpunk, the both the story and the combat are a lot less engaging. The space combat seems like it has potential and base building is something I really want to get into but they are both things that require more money (aka time played).

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this post was submitted on 08 Sep 2023
154 points (82.6% liked)

Starfield

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