Developed by Vicarious Visions, a recent Activision Blizzard acquisition.
And I thought it was an excellent product (although I stopped playing before they started making larger changes in patches).
Developed by Vicarious Visions, a recent Activision Blizzard acquisition.
And I thought it was an excellent product (although I stopped playing before they started making larger changes in patches).
I had an absolute blast with it for about 15-20 hours earlier this year and then it started getting super repetitive. Ended up dropping it for a new release.
Great villain, though. I'll probably go back to it just to see how the story plays out.
You made it farther than I did, lol. Got worked by Ymir.
IGN's reviewer really didn't like it, scoring 5 out of 10. Probably an outlier, but the overall consensus does seem on the low side for a Mario game.
Also the easiest way to play the PSP version with the combat slowdown fix, which is essential.
My top four haven't changed in a while:
I love EDM, so any game that uses it or is inspired by it holds a special place in my heart, like Streets of Rage, Rez, Dance Dance Revolution, or the Trails of Cold Steel games (especially the second one).
I love that one can still web search for that and still find the song 😂
Ya, a player has to be okay with the calendar system. I hope it feels better for players; I think at the very least it certainly feels a lot better not to have a rank up require multiple hangouts now.
Agree about the last third of the game. Kinda goes off the rails a bit.
I had to actually get my hands on it to find out what appeals. For me it was a combination of challenge, routine, and a clear sense of progression. Hunting materials for gear gave me clear milestones while I was also getting better at the combat at the same time in a more intangible way.
Monster Hunter World was the one I spent the most time in, and my favorite part was the multiplayer. Unfortunately, frustration with that is also what led me to eventually drop it. Co-op with a friend in that game was bizarrely restricted, with a really janky way of going through the story (I eventually figured out that it was just better to do the story independently). On top of that, the multiplayer had technical issues on PC at launch.
I hear that Wilds will have a similar setup for the main story co-op--outright bizarre for a AAA game releasing in freaking 2025--but here's hoping it won't have the other issues at least.
Would be foolish not to go patient on it after Reforged. After D2R, I'm not completely writing it off, though.