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[-] MooseBoys@lemmy.world 10 points 1 year ago

Starting January 1, a Unity Runtime Fee will be charged to any game that has passed a revenue threshold in the past year and a lifetime install count.

Still shitty, but at least the fee only applies if you’ve already hit the revenue threshold. Maybe this is an ill-conceived effort to raise the floor on game prices (or price out low-cost ones)? A $60 game can afford a 20-cent extra fee a few dozen times. A 99-cent game is a non-starter though.

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[-] HawlSera@lemm.ee 9 points 1 year ago

And that's why we need more than one standard

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this post was submitted on 12 Sep 2023
819 points (99.2% liked)

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