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Missed opportunity (lemmy.world)

This annoyed me. You can boost pack all the way from your New Atlantis penthouse balcony to the New Atlantis star port. Off a skyscraper, travel for miles. It’s fantastic - everyone should do it. Really gives a sense of the scale and capability of the world and game. It does that better than any actual quest or cutscene… bit of a missed opportunity if you ask me.

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[-] dan1101@lemm.ee 5 points 1 year ago

It's a blast for sure. But what's the missed opportunity? Missions that take advantage of that?

Also why is New Atlantis so hard to navigate? I bet a lot of players assume you have to use the metro to travel between districts sorta like Fallout 3. It's almost like they originally designed the game like that, but then realized they could open it all up.

[-] MoonManKipper@lemmy.world 6 points 1 year ago

Exactly - missions that take advantages of it. Imagine, bounty target isn’t an idiot so has set up AA to stop you landing 300m from their front door, or defensive pickets that make it really hard to get there. Solution - jump from 1000m as your shop flies by - no retreat, complete the mission or die trying.

Or infiltrate a base at the bottom of a canyon - walk down the long path or hurl yourself off the top and land on the roof, trading shots as you go.

The game could do that - just didn’t

[-] dan1101@lemm.ee 2 points 1 year ago

Those sound fun.

Yeah the game engine definitely holds back from showing the player what it can really do. I've seen glitched first-person ship takeoffs and they were beautiful. I don't really think it would be that hard to let us have a cockpit view taking off from the planet surface all the way into space. Just make some mist or something obscure the transition/loading of space.

[-] variants@possumpat.io 2 points 1 year ago

This happened to me when I jumped into a pirate ship and they took off, watching the world shrink away through the window was so cool but to get back I had to fast travel haha

[-] BaskinRobbins@sh.itjust.works 2 points 1 year ago

There's actually a mission where you experience takeoff in first person with someone else driving the ship. It was super cool and made me wish there was an option to do this with grav driving as well

[-] docclox@lemmy.world 1 points 1 year ago

Solution - jump from 1000m as your shop flies by - no retreat, complete the mission or die trying.

Sounds like it could be modded in. Have a "drop assault hab" to enable it. Hab has a couple of pods built in. Get in one, pick your landing target, and then activate and you get moved to the landing marker, plus 1000m. Make sure you're wearing all necessary survival gear (including pack) before you push the button.

[-] MoonManKipper@lemmy.world 2 points 1 year ago

That would be cool - especially if you could jump without a pack.. you’d only make that mistake once and it would definitely increase the immersion!

[-] docclox@lemmy.world 1 points 1 year ago

"... Oh, they scooped him off the tarmac like a limp of strawberry jam,

AND HE AIN'T GOING TO JUMP NO MORE!"

[-] aesopjah@lemm.ee 5 points 1 year ago

I feel like new Atlantis is hard to get a grasp on is that 1) it makes you fast travel immediately on arrival for the story and therefore lose the sense of place and your mental map, and 2) they never give you an overview or overlook with landmarks so that you can see where things are in relation to each other.

The first impression is getting on the train and then jetpacking through a bunch of bushes to the lodge.

[-] jordanlund@lemmy.one 2 points 1 year ago

Open the scanner and quicktravel everywhere...

[-] dan1101@lemm.ee 1 points 1 year ago

If you're into that sort of thing yeah. It's a good option if you just want to finish the game, but I like the experience and immersion of traveling around. And the game encourages that to some extent because you overhear some missions while you're walking around.

I generally don't fast travel unless it's something like the High Hrothgar quests in Skyrim that had you going up that mountain multiple times.

this post was submitted on 26 Sep 2023
24 points (100.0% liked)

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