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submitted 5 days ago* (last edited 5 days ago) by Shatur@lemmy.ml to c/bevy@programming.dev

It's a crate for dynamic and contextual input mappings for Bevy, inspired by Unreal Engine Enhanced Input.

While porting my game, I made many improvements. Actually using the crate gave me a better perspective ๐Ÿ˜…

Here's a quick showcase from my game. Smooth movement now automatically done by built-in LerpDelta modifier.

Also notice how pressing Esc cancels object spawning first due to the context priority.

Pressed keys displayed via screenkey app.

๐Ÿ“œFull changelog ๐Ÿ“ฆbevy_enhanced_input

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this post was submitted on 03 Nov 2024
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