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submitted 1 week ago by delitomatoes@lemm.ee to c/games@lemmy.world

We know that certain games are big, like BG3 or Persona 5. But recently games like FF7 rebirth and Indiana Jones just kept going on and on past "Act 3". Also Rise of the Golden Idol seemed a little short to me

Are developers getting more efficient with generating content?

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Castlevania Symphony of the Night... At least when you defeat Shaft properly

An ENTIRE NEW CASTLE!?

[-] LouNeko@lemmy.world 3 points 6 days ago

XCom2 the content just DOES NOT END.

And MGS Peacewalker. How they cramed so much stuff unto the tiny PSP disk is beyond me. The list of unlockables is insane.

[-] Macaroni_ninja@lemmy.world 3 points 6 days ago

Ist too bad Xcom games are so focused on time limits. I know it meant to add to the tension but its just frustrating to me to non-stop rush everything.

[-] LouNeko@lemmy.world 1 points 6 days ago

Literaly one of the most popular Mods for Xcom 2

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I've avoided this thread for a bit because I assumed there'd be a bunch of dick jokes. I was pleasantly surprised with a bunch of thoughtful and awesome comments. Fucking love the nerdiness of this community.

To answer the question - there's a number of them, but i think the first one for me was Fable: The Lost Chapters. It added a ton of new content on top of the base game, plus there were a good amount of extra side quests, challenges, puzzles, collectibles, etc, that I got so much beautiful and memorable gameplay from it.

It does feel like games nowadays are made to appeal to the masses and/or pump out a lot of games as quickly as possible in order to generate as much money as possible. Fortunately indie game studios and devs still exist for people that are looking for a little more substance. Shout out to the Indie Stone for Project Zomboid and their continued efforts to add more awesome features to their game!!

[-] fpslem@lemmy.world 2 points 6 days ago

Duck Detective. Charming game, but quite short.

[-] curiousPJ@lemmy.world 2 points 6 days ago

Drakenguard 3, Nier.

[-] AceFuzzLord@lemm.ee 1 points 6 days ago

Beyond The Edge of Owlsgarde. No spoilers, but despite playing it for plenty of hours (don't have an exact count), I felt it was short. Pretty cool enough of a modern point and click adventure game, though.

[-] Grangle1@lemm.ee 1 points 6 days ago

The only time I was really caught off guard by a game like that was Darksiders II. I went into the final area expecting a gauntlet of challenges, beat the first big boss enemy in there... And final cutscene and credits. That guy was the final boss. Made me literally put down the controller and say "That was it?" I've always known long games were going to be long going in to them.

[-] ModernRisk@lemmy.dbzer0.com 40 points 1 week ago

I got surprised by DeathStranding.

Did not expect that a game that’s basically about going from A to B through walking could be that lengthy, having great scenery and a weird, vague but good story.

I’m really excited for its sequel, just hoping it will also be available for PC on release.

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[-] Dettweiler42@lemmy.dbzer0.com 26 points 1 week ago

Dragon Age: Origins. The base game was easily 80+ hours of interesting story and game play. Each DLC added 20-40 hrs a piece. I used to play it a ton.

I don't recommend giving money to EA, though. They have properly shit all over the sequels.

[-] anakin78z@lemmy.world 2 points 5 days ago

I just finished The Veilguard at 68 hours. I loved it, but haven't played Origins. I bought it, but refunded after I saw how buggy and unsupported it is on new hardware these days. Maybe they'll have a remaster some day, since everyone seemed to love it.

[-] Dettweiler42@lemmy.dbzer0.com 1 points 5 days ago

It probably wouldn't be too resource intensive to run it on an XP virtual machine. You'll want a version that runs on its own, though (no game store launcher, drm, etc)

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[-] magic_lobster_party@fedia.io 24 points 1 week ago

Elden Ring. Even after finishing the final boss there was so many areas I’ve not been to. And all those areas are unique - some with unique enemy types. It’s the game that dares to hide a secret area behind a secret area.

[-] KreekyBonez@lemm.ee 10 points 1 week ago

from the people who brought us illusory double walls of the Great Hollow and Ash Lake, go figure

[-] skrunch@lemmy.world 23 points 1 week ago

It Takes Two. I thought the game would be over about four times, but then it kept adding even more mechanics and got HARD. I thought it would be super casual, did not expect that much length and depth to it (ignoring the cheesy story 😅)

[-] wrekone@lemmy.dbzer0.com 1 points 6 days ago

It was a really fun game. It took months to finish it, in small chunks, trying to fit in time here and there with my kid. I'm glad we finished though.

[-] hades@lemm.ee 1 points 6 days ago

This. There's just so much game in that game.

[-] lath@lemmy.world 19 points 1 week ago

That Pathfinder Kingmaker was long as hell. Not sure i want to start the sequel until I'm good and ready for another pleasant slog.

[-] TwoBeeSan@lemmy.world 12 points 1 week ago

Pleasant slog should be the tagline on every owlcat game.

Love them but they definitely love a long game and a fuck you puzzle here and there.

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[-] simple@lemm.ee 18 points 1 week ago

Hollow Knight. Every time you think you're nearing the end, there's still a lot more. The true ending and optional DLCs add so much.

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[-] TwoBeeSan@lemmy.world 17 points 1 week ago

Yakuza games a completionists dream/nightmare

[-] Zachariah@lemmy.world 14 points 1 week ago

I’m not usually surprised by the length but by the girth.

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GTA IV actually, not even counting the two huge DLCs, just the base game alone.

[-] electric@lemmy.world 3 points 6 days ago

I was trying to think of one since I feel the opposite most of the time. This one did surprise me with the length. You think the end is approaching, but some more bullshit is ejected at Niko every time. The main quests takes a lot of detours (in a good way). There isn't just one villain and you help/fight tons of different factions across the islands.

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[-] ch00f@lemmy.world 12 points 1 week ago
[-] DrSteveBrule@mander.xyz 9 points 1 week ago

Surprised that it was so short?

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[-] Kolanaki@yiffit.net 11 points 1 week ago* (last edited 1 week ago)

I 100% Tunic in 15 hours. I expected it to be longer and harder, considering it's not even in a real language and you have to translate it to solve most of the puzzles.

[-] frank@sopuli.xyz 2 points 6 days ago

Wow, that's very fast imo. Good for you!

Great randomizer out there for it. And it's Archipelago compatible so you can mix it in with other randomizers alone or with friends, in case you want more!

[-] catloaf@lemm.ee 9 points 1 week ago

Nethack.

The first few dozen times I played it, it felt like it took forever to get anywhere. The most recent time I played, it felt quick and easy to get to the bottom. (I got stuck on something, though, and haven't been able to continue past the valley of the dead.)

[-] mohab@piefed.social 7 points 1 week ago

Maybe not the length of the main campaign, but good luck 100%ing Cartherine, holy shit. Nevermind Full Body. There's like 8 endings combined + insane challenges and 64-stage game within the game. +100 hours easy, if not more.

[-] srecko@lemm.ee 6 points 1 week ago

Universal Paperclip, was expexting day, weeks or more of gameplay and there were 4-5 hours of good gameplay. It was perfect.

[-] magic_lobster_party@fedia.io 3 points 6 days ago

It’s a surprisingly good game even it’s just a clicker game based on HTML forms.

[-] MyNameIsAtticus@lemmy.world 6 points 1 week ago

Miitopia. I wasn't expecting more worlds from such a simple game. I really enjoyed it though.

No matter how much I've played it, I don't think I've ever got past half of the campaign of Sacred.

Now playing Elden Ring and even if I'm just starting out I'm constantly surprised by the amount of stuff in the world, most of which I only discovered the second or third time I visited the area it's in.

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this post was submitted on 14 Dec 2024
94 points (99.0% liked)

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