That's actually a surprisingly honest thing to say ahead of launch. How bad it'll be performance-wise will depend on what their targets were I guess. I'll play this at launch, but only because it's on gamepass.
I hate how city skylines dominates this genre. I want something that’s more about the challenges of making a real breathing city with lots of options versus a traffic management simulator.
Checkout frostpunk if you want something more about keeping the city living
Frostpunk was absolutely brilliant, I loved every second of it.
Will do thanks!
Have you tried timberborn?
No! What is it?
Im pretty sure thats the city builder but youre a beaver
https://store.steampowered.com/app/1062090/Timberborn/
A really neat city builder where you're basically trying to survive as a civilization of beavers fighting the seasons and growing larger and larger.
There's very little focus on traffic, 100% focus on managing literally everything about your civilization though... and it's a voxel style game so you can come up with some really cool setups.
So, not a lot of detail as this is a shit post account, but I mocked up a vector based system to use rather than grids which allows a city builder to run smoother and lighter on ram instead of basically being a giant spread sheet. Each path was a single vector and a data tree ties all the information to a single point on an infinitely divisible grid. It allowed a game to be more complex, and allowed for better road and other building elements.
I gave it away for free, hoping someone, anyone with more time on their hands would use it. Paradox now owns the rights to that system, they aren't using it, but they are likely making sure noone else does.
What's so bad about dropping grids and right angles, why can't a building be a shape other than square? Because it's cheaper to do and easier to mod.
If I ever have the time I'll whip something up in unreal as a demonstration. The original was unfortunately built in unity. The whole point was to allow buildings to follow curved roads.
I'm fine with this, honestly. I'd prefer more devs do this instead of pushing back releases at the last minute or forcing their teams to crunch.
What exactly does CS2 better than CS1 with mods?
- vastly improved road tools
- (seemingly) traffic AI comparable or even better than TM:PE
- seasons (!)
- Actually Useful Unique Buildings
- Vastly improved industry handling
- More Zoning, importantly mixed use and degrees of residential
- Better Custom Industries mechanic (not district based, expanding on the new base will allow for more engaging additions through DLC, Updates or Mods)
- Improved Outside interactions (ability to buy/sell electricity for example)
- Ability to create outside connections without mods
- Finer expansion planning via smaller squares (map size aside I think the squares being smaller is a good thing)
- Overhauled city expansion mechanic, you don't have to spam population to unlock new things and you don't automatically unlock everything. Instead you gain points via xp you get through multiple activity sources (you can level up a city solely by building streets for example). The points can then be spent on more advanced buildings of the basic unlocks (highways have to be "bought" using those points after unlocking roads, trains have to be "bought" after unlocking busses, etc.)
Don't forget overall better service pathing (apparently) and the ability to restrict a service to a district. That was one thing I wanted desperately.
Big fucking surprise....
I look forward to buying this game in twenty installments, like Europa Universalis 4. Or perhaps they'll offer a subscription, so you don't have to pay $400 to access the full game.
No one buys all the DLC. Half if it was very project specific so wouldn't have been required for everyone.
Would be nice if devs today would still offer demos so that people can see if the games even run on their system.
But I won't bother anyway. Buying the first game was such a mistake, same with Stellaris. I just can't afford this shit, spending hundreds of bucks on a single game. Video games become more and more an unaffordable luxury.
Just wait for a sale, you could have bought the base game and the most important dlcs for below 50
Sales are already factored into this. I almost never buy anything that isn't 50-80 percent off, usually more towards the 80% mark.
How do you get into the hundreds then? Bought the base game and mass transit at full price and a few dlcs at sale and i'm at about 100 bucks. I'm not a fan of the paradox model aswell but you don't have make it worse than it is, you don't need the eifeltower and a new radio station to play a great game
Pretty easy when you realize that Paradox max discount is 50%. So if you're at 400 bucks full price, then it's just a little bit of very simple maths to come out at 200. And that's for just one game. So we go from "unaffordable" to "still unaffordable". You're welcome.
That's just untrue base game was 30€ on launch iirc and i saw it below 6. Main Dlc's also went for 30 bucks so with 50% you can get 6 of them for below 100 thats basicly all the dlcs that matter for gameplay
E: you also forgot to take stuff like the starter bundle into Account
Wut?
https://steamdb.info/app/715194/ 50%
https://steamdb.info/app/614580/ 50%
https://steamdb.info/app/547502/ 50%
https://steamdb.info/app/420610/ 50%
etc.
But please, show me one major expansion that's been more than 50% off? Also, this would assume that everything would go 50% off, which isn't even true as many things have not been on sale at all, or only on tiny ones that don't affect the price much.
And stop the "gameplay" argument, as if "cosmetic" content is irrelevant. It's an even dumber argument to make in a game that's literally all about building pretty cities, not that it is a good one in other games either.
Ok keep being angry and keep your fomo for missing tiny bits behind a paywall, i will enjoy the base game a few handpicked dlcs and tons of mods.
Your claim was that Paradox max discount is 50% so have a look at cs1 base games and bundles.
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