I had a friend who paid $100 apiece for 2 "Collectors" versions of the Warhammer MMO 15 years ago. We were both in the beta. I knew it sucked. He had delusions of being a guild leader.
Okay, I gotta ask, since it's been bugging me for years. I don't really understand the Warhammer franchise.
I never ran into products in the franchise in the 1980s and 1990s in the US. Dungeons & Dragons yes, Warhammer no.
But I kept crashing into people who talk about it online, and tons of products in the franchise. However, it seems to be a large number of not-that-wildly-successful products.
I can think of products that have had lots of derived products in the franchise, like Star Wars. But there there was one very successful initial trilogy of movies, and those spawned follow-on products.
Or Tolkien's Lord of the Rings. Like Warhammer, that's a UK-originating franchise, but like Star Wars, there was an enormously successful initial product.
Those drew people into the franchise, made the fanbase what it is.
But I'm not really aware of an equivalent for Warhammer. There are some that are pretty good within their niche, like the Total War games. But those didn't start the franchise.
Is the scene driven by Brits who fell in love with the physical board game? Or what was it that gets people enthusiastic about the series? Like, what is it that is getting people into it?
I don't hate it, but most of the games I've seen don't really blow me away (even in genres that I'd normally tend to like, like the Battlefleet Gothic: Armada games).
Absolutely absurd profit ratios on the figures, and that's before they start selling you rule books and paints. The novels are cheap to produce as well.
Warhammer is a tabletop wargame franchise. Everything else is an ad for the ~~toys~~ war game miniatures.
Let me put it like this:
A popular console game might cost $70 now, take hundreds of thousands of man-hours to make, and still might flop and be terrible.
They sell boxes of Imperial Guard squads, little plastic army men, for $40. You need like, ten of them for the screening units of a low-point army.
True, the profit margins in the plastic stuff is obscene. Which is why they'll never allow a computer version of the table top game.
This is stupid, but that's an awful title. It's not $90 for early access.
Base edition ($50.00USD):
-the expansions
-a level 70 character
-500 "trader's tender"
Epic edition ($90.00 USD):
-the expansions
-a level 70 character
-1000 "trader's tender"
-a flying mount
-a transmorg/cosmetic set
-beta for the war within (does not save progress on the real servers)
-3 days early access to release of War within
-30 days of game time
-an in-game pet
-an in-game toy
-a hearthstone effect.
So it does cost $40 more for the bundle that contains those three days, but it also includes $15.00 worth of subscription-time, and a lot of other micro-transactions. Those microtransactions could be considered either completely worthless, or they could be considered to be worth more than $25.00 USD
Don’t pay for early access/pre-release.
AAA Studios treating game development like kickstarters.
Don't worry... The YouTube content creators you watch and support will do it for you.
But look, guys, you asked for this by saying you want us to pay staff better. We will, but first we need to increase some prices heavily because I only took this CEO job because of the juicy bonus and I'm definitely not giving that up. Would you? And don't forget the board we're so lucky to have who need their stipends and stock grants etc, lest they find other companies willing to bow to their demands. We wouldn't be who we are if we didn't keep paying the top dogs top dollar.
I just can't help feeling that this is a tad overblown..
I'm going to buy the expansion and sure it would be nice to be able to play it as soon as possible but I don't see myself paying extra for that
I dont have a problem with people wanting to though.
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