this post was submitted on 03 May 2025
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We've all played them. Backtracking, not knowing where to go. Going back and forth. Name some of these games from your memory. I'll start: Final Fantasy XIII-2, RE1

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[–] j0ester@lemmy.world 11 points 2 days ago* (last edited 2 days ago) (1 children)

Metroid and Legend of Zelda I and II for NES.

[–] Tin@lemmy.world 7 points 2 days ago (1 children)
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[–] taiyang@lemmy.world 22 points 2 days ago (2 children)

You want the absolute "guide damn it" example? Try playing the OG Dragon Quest games. They're nonlinear by nature and there's a spot in 2 (or was it 3) where you need to literally check an unmarked floor for an item. No indicator, save maybe a vague NPC dialogue in another part of the planet that didn't get adequately translated in English so you're truly aimless.

[–] ieatpwns@lemmy.world 4 points 1 day ago

It’s in 1 where you find the item to avoid swamp damage

[–] caseyweederman@lemmy.ca 2 points 1 day ago (1 children)

It's a secret to everyone!

[–] taiyang@lemmy.world 2 points 1 day ago

Reminds me that Nintendo had help lines you could call for stuff like Zelda secrets, and they may have intentionally added things like secret caves to incentivize that lucrative service.

[–] FlashMobOfOne@lemmy.world 4 points 1 day ago (1 children)

Jedi Fallen Order has no fast travel and the map sucks, do you often end up lost or backtracking.

Divinity Original Sin is also one that doesn't guide the player particularly well.

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[–] CheeseNoodle@lemmy.world 22 points 2 days ago (3 children)

Final Fantasy 7 has a lot of mini versions of this moment because the level art is rarely distinguished from the actual terrain you can interact with so sometimes you kinda get stuck until you realise that this time that little ramp is actually something your supposed to walk up rather than un-interactable scenery like all those previous times.

[–] zipzoopaboop@lemmynsfw.com 2 points 1 day ago

Back in the day I once timed out on the bombing mission escape because I couldn't find the right spot to climb the damn ladder near jesse

[–] eru777@lemmy.world 6 points 1 day ago

There is a setting you can enable to make entrance and exit visible if I remember correctly

[–] funkless_eck@sh.itjust.works 5 points 2 days ago

in the development a lot of stuff got cut too so there was art meant to be interacted with that ended up not being

[–] helloyanis@furries.club 6 points 1 day ago* (last edited 20 hours ago)

Try Platoon on the NES, you get bombarded by ennemies while you have to find your way through this abomination of a maze!

A map of the 1st level of Platoon on the NES, showing the 1st level which is a huge maze in the forest with simillar-looking backgrounds everywhere

[–] Delta_V@lemmy.world 30 points 2 days ago (3 children)
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[–] cmhe@lemmy.world 9 points 2 days ago* (last edited 2 days ago) (4 children)

I would say many games with procedural generated worlds, like Minecraft, No Man's Sky, etc. Where the main task is deciding where do I go next, where do I settle down, maybe there is some better place over the next hill, next planet, etc.

There are other games, where it is also sometimes not quite clear what to do next. Like games have a lot of progression and rebuilding of stuff that was done before because of it. Like Satisfactory, Factorio, etc.

And on a more literal sense, where you actually redo the game over and over to progress, like The Stanley Parable or Outer Wilds.

Some games have a very labyrinthine level design, where it also isn't really clear what to do next, like Dark Souls, Subnautica, etc.

Or environment puzzles, where you have to figure out how to progress, like the Myst series, Riven, etc.

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[–] HollowNaught@lemmy.world 13 points 2 days ago (3 children)

Subnautica and Hollow Knight spring to mind

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[–] OldChicoAle@lemmy.world 10 points 2 days ago (3 children)

For me it's always been Zelda games.

[–] Grangle1@lemm.ee 1 points 1 day ago (1 children)
[–] Alaik@lemmy.zip 1 points 1 day ago (1 children)

I don't mean to brag but 9 year old me beat it blind... took me a long ass time though

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[–] rustyfish@lemmy.world 24 points 2 days ago (1 children)

I actually like those a lot. Just listing some in no particular order:

  • Metroid Prime Series
  • Dark Souls Series half the time
  • Resident Evil 1, 2 and maybe 8
  • Hollow Knight
  • Castlevania Symphony of the Night
  • Outer Wilds
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[–] kux@lemm.ee 15 points 2 days ago

Divinity: Original Sin 1. took about eighty odd hours to get to the door that says sorry mate, not enough magic stones

[–] stoy@lemmy.zip 18 points 2 days ago (2 children)

Myst.

Riven.

Myst III Exile

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[–] unknown1234_5@kbin.earth 19 points 2 days ago

every Metroid or Castlevania game, to the point metroidvania is a genre.

[–] acosmichippo@lemmy.world 7 points 2 days ago

The Outer Worlds is a perfect example of this in the best way possible.

[–] GoodLuckToFriends@lemmy.today 8 points 2 days ago

It feels like such a silly example now that I know the game, but tales of symphonia made me give up for about three years before coming back and beating it. There's a section where you're supposed to go to a specific city to progress, but there's a semi-secret long way around that lets you experience a different character's story early. Well, I somehow sucked at following directions and went the semi-secret way, and then couldn't figure out how to get ANYWHERE that let you do anything. I wandered around the same continent for several months (playing a few hours a week) before moving on.

[–] kayzeekayzee@lemmy.blahaj.zone 11 points 2 days ago

Animal Well, but that's kinda the point

[–] noxypaws@pawb.social 1 points 1 day ago (2 children)
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[–] setsneedtofeed@lemmy.world 14 points 2 days ago (4 children)

Fallout 1: If you play it going in blind and don't look up help, a first playthrough can be stressful early on if you don't know how much progress you are making on the time limited main quest.

Kenshi: The game doesn't have quests or main goals, so it is up to the player to figure out what they want and how to get it. Certain game areas are lethally dangerous, factions can be angered if you don't figure out their customs, and even in less lethal areas being beaten and crippled by bandits is a real problem.

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