this post was submitted on 12 Jun 2025
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[–] TheWeirdestCunt@lemmy.today 6 points 2 days ago (2 children)

It's cool that we're getting vanilla SOS2 but I've always been kinda annoyed when devs make a dlc that's pretty much just taking something that existed for free and charge for the "official" version

[–] mosiacmango@lemm.ee 8 points 2 days ago

Content wise, they did this in Anomaly as well. It implemented various horror mods, but tweaked versions of them.

I think the value is that the DLCs add more core systems that themselves can be implemented in mods. The ideas may come from mods, but they do it with their own spin and by adding new scaffolding to help the mod scene grow. That's generally worth it in my eyes.

Yeah, not wrong, is kind of annoying, but is also cool. SOS2 has always been a special mod in rimworld, great concept but long gaps between breaking updates and fixes. I totally get it too, the scope on SOS2 is kinda crazy for a mod, it's a lot. If you were going to replicate a rimworld mod as DLC, I can't imagine a better one to pick.

I do wonder how the SOS2 team is reacting. I hope they take the opportunity to scale back on some of the pieces they have to maintain and try to bring some of the stuff that doesn't make it into the official DLC into the newer versions.

[–] lvxferre@mander.xyz 4 points 2 days ago

So, basically: Save our Ship, vanilla version? Awesome.

I'm actually excited with this DLC.

[–] TyrianMollusk@infosec.pub 3 points 2 days ago

Ouch, Stardeus is not going to be happy to see that news.