An input manager for Bevy, inspired by Unreal Engine's Enhanced Input.
We use it for Project Harmonia, but it's general-purpose.
Highlights
- Pull-based API is now strongly typed, just like triggers. Example:
actions.value::<Move>()
returns the defined output type of Move
.
- Action mocking. Example:
actions.mock::<Move>(ActionState::Fired, Vec2::ONE, Duration::from_secs(2))
. The last parameter is generic, so you can also set the time in frames or until manually cleared.
- Preparation for upcoming networking integrations. Mostly more convenient access to internals.
- Many small but important ergonomic improvements.
๐Full changelog
๐ฆbevy_enhanced_input