The premise itself is flawed, of course Gamepass impact sales, that’s the whole point. The question is does it negatively affect profit? Well for AAA games it might, for AA and indies it might affect positively and those make up the bulk of the gamepass library. Matter of fact there’s barely any AAA games released on GP that aren’t Microsoft’s own games.
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AAA and AA haven't meant shit in this industry for a long long time. It's not even almost something I look for when looking for something new to play.
Oh that looks fun, but the budget just isn't high enough for me, next.
They need to bring back demos. It would help a ton if they did, but it seems so many companies and devs just completely skip the idea. I think some of it has to do with companies who kinda know their games aren't going to be worth a fuck so they want people to buy at full price, so they're not going to release a demo. Same with not releasing the game to reviewers early.
They could easily do so on a console or game streaming service, just give you like 2 hours and then switch it off.
I think Sony actually do that as part of one of the PSN tiers.
But I think the main driver behind no longer doing demos is that when they started analysing it, they found it mostly reduced sales. A lot of people were no longer interested enough to buy it after playing, at least not at full price. I gotta admit, back when demos were common on the front of magazines, there were very few that I actually purchased on the basis of the demo. The ones I did buy, I'd have probably got anyway, like Metal Gear Solid 2.
backlog gamepass would be hype. Like, this whole thing is shit and old game should probably cycle into the public domain; if a corp put work into keeping old games playable, how cool would that be?
I love renting games. Worked for me at block buster 🤷♂️.
I'm not very inclined to take at face value what a studio founder has to say about a service that might make them less money, and might save their customers money.
Nobody is forcing studios or publishers at gunpoint to release on a subscription service.
Nobody is forcing studios or publishers at gunpoint to release on a subscription service.
Except for the hilarious number of studios owned by Microsoft. One would hope Microsoft takes the effect of Game Pass into account when they're reviewing sales figures and shutting down studios. One would hope...
This has been so obvious from the beginning, and now that it’s too late is when they starting to complain.
Game Pass obviously and absolutely affects game sales. At the same time this conversation only happens because we're comparing "the industry with Game Pass" to "games at face value". That second one only lasted 10-15-ish years. Before that, there was "the industry with game rentals". Blockbuster was also absolutely eating up some sales.
But game rentals were often seen as a "try before you buy" case to many, as you may want to play a game more than 3-5 days. So maybe the answer is don't lease your game to Game Pass for a year at a time. Just offer it for a month or three. (Also make an easy way for the non-technical to export/import saves.) This also would let Microsoft make more deals for more games in their rotation. Seems like a shorter time helps everyone out.
Yeah, it used to be quite common for PC gaming magazines to include a demo disk, basically, here's the game and the first level or two, often you could fit a couple game's demo versions on one cd.
GamesPass could easily do something like uh... hey, this game here, you can play for 2 or 5 or 10 hours, and then if you want more, you can buy it with... I dunno, a 1/4 to 1/3 discount if you're subbed to GamesPass, and you've got the playtime.
I like how this prophecy was foretold a clean 1 week after this shit really went downhill. Who could've thunk Microsoft would be a shitty money grubbing whore?