There are multiple avenues for contribution to the World of Hub. You can make small contributions by participating in discussions with server members and giving your ideas or feedback and you can ask a member of the lore committee to make your contributions canon. You can roleplay as a character in the world by submitting a character application to <#1157204492014592040> as well. The biggest contribution you can do is to apply for the Deity role which gives you the responsibility of wolrdbuilding and managing some part of the world such as a culture, nation, race, type of magic, or Domain. To apply for the Deity role, post an application in <#1157205118001885235> with the details of what you wish to do with your role. (To be clear this does NOT make you a in-universe god). Whenever you make any kind of contribution that you wish to be canonified, please ping a BIG JOHN or a Lore Commissar and they will add your contribution to the <#1157205696153124894>. QUICK LORE GUIDE FOR CONTRIBUTORS (WIP)
Magic System and Metaphysics
The universe consists of two planes or dimensions of existence: the Material Plane and the Astral Plane. The Astral Plane contains the spiritual components and domains of the world and acts as a sort of "backstage" for the main stage which is the Material World. This is where all of your gods and spirits and eldritch entities and afterlives and godly domains reside. Every object in the Material Plane has a spirit in the Astral Plane.
Magic can be done in many ways. Bargaining with gods and spirits, drawing power from Domains in the Astral Plane, and enchanting swords with the souls of the dead are all possible. All magic, however, must follow the law of conservation of energy and there is almost always some sort of cost to magic.
One of the main forms of magic is Essence manipulation. Essences are like spiritual forces or elements that govern the world. There can be a potentially countless number of Essences. The main rule for Essence bending is that each Essence must have an opposite which it repels. For example the dual Essences of Chaos and Stasis. Where there is a lot of Chaos Essence there cannot be much Stasis Essence.
Basic Races
- Giants - Tall, large, hairy humanoids who may or may not be the ancestors of all the other humanoids
- Ungada - Neanderthal-like, hairy humanoids. They are naturally attuned to nature and live in colder, more temperate regions
- Humans - Descendants of the Ungada.
- Colossi - Hairless rhino-like giants who live most of their lives wading in bodies of water. They inhabit equatorial and tropical regions
- Blind Men - Pale, blind humanoids who live in cave and tunnel networks
- Hradlings - Desert-adapted, camel-like humanoids. They have fat reserves and a complicated digestive system to be able to preserve as much food and water as possible
- Thalassians - Underwatter fish people
- Drowned - Amphibious relatives of the Thalassians it's now recommended to make a miraheze account so you can add to the wiki