this post was submitted on 12 Sep 2025
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Minecraft

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I provide technical support for a small number of children that enjoy Minecraft. Their play involves many MODs from the Minecraft store, frequent adjustment of server settings, and creating new worlds (a new one every 10 minutes).

I have investigated a few Minecraft servers (mostly reading their manuals, I have only fully setup one), but they all appear focused on running a single stable world for a long period of time.

Are there any Minecraft servers that allow the "local" experience?

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[–] clb92@feddit.dk 11 points 6 days ago (1 children)

What exactly do you mean "the local experience"?

but they all appear focused on running a single stable world for a long period of time.

That's what Minecraft is, usually. Rarely does anyone spin up a new world to mess around with for a few hours and then delete and start over again.

[–] MNByChoice@midwest.social 1 points 2 days ago (1 children)

Very close on the workflow. Just skip the "delete" and you have it. Repeat every 10 to 30 minutes. (The world deletion interface is terrible for cleaning up hundreds of worlds.)

"The local experience" is starting a world in the "Minecraft" program, adding various mods. Flipping the world between creative and survival every few minutes. Exit the world and start a new one with the same or different mods.

Some mods have their own story line, and are rather different from the "base" game. Other mods just allow creating huge stacks of explosives and detonating them.

I am hearing in this thread that many people setup a single world and just play in that one.

[–] clb92@feddit.dk 1 points 2 days ago

So after a few days you end up with 100 different worlds where you've barely done anything other than punch a few trees? I still don't get the point of doing that?

But anyway, what you're describing, I don't think there are any multiplayer servers where you can manage worlds like that.

[–] artiman@piefed.social 8 points 6 days ago (1 children)

Yeah, because forever worlds are way better than new worlds

[–] kartoffelsaft@programming.dev 3 points 6 days ago

True, but you're also basically trying to tell OP to convince a bunch of children that. If they were able to I don't think they'd even ask this question.

[–] LiveLM@lemmy.zip 2 points 6 days ago (1 children)

I'm not sure if I understand the question, but maybe look into a "Panel" application like Crafty Controller which allows you to create and delete servers from a single UI

[–] MNByChoice@midwest.social 1 points 3 days ago

Crafty Controller looks too complex.

To clarify, I want to young children to be able to start, add store mods, and control Minecraft worlds from Minecraft pocket edition. (Written this way, I doubt it exists.)

[–] SparroHawc@lemmy.zip 2 points 6 days ago (3 children)

Minecraft servers are single instances. What you're looking for is something like Kubernetes, but for Minecraft servers - a resource allocation server that is capable of spinning up new Minecraft servers on demand. So far as I know, the only systems that do that are being used to sell SaaS.

[–] MNByChoice@midwest.social 1 points 3 days ago

Minecraft servers are single instances

Thank you, I had not understood that.

Bummer about the rest. Thank you.

[–] MNByChoice@midwest.social 1 points 3 days ago

Minecraft servers are single instances

Thank you, I had not understood that.

Bummer about the rest. Thank you.

[–] MNByChoice@midwest.social 1 points 3 days ago

Minecraft servers are single instances

Thank you, I had not understood that.

Bummer about the rest. Thank you.

[–] suzucappo@lemmy.ml 2 points 6 days ago (1 children)

I'm not 100% on how deep the commands go in AMP (Application Management Panel) but you could potentially use it to schedule a task that would delete and create a Minecraft instance at certain intervals.

cubecoders.com/amp

The standard license is 10$ (not a subscription) so it might be worth it to look into.

[–] MNByChoice@midwest.social 1 points 2 days ago

Thank you. I had not thought about just scheduling it.