this post was submitted on 18 Sep 2025
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[–] Ephera@lemmy.ml 71 points 2 weeks ago (3 children)

Huh, I swear I've seen a version of this comic where the shopkeeper has been robbed blind in the last panel.

[–] Poxlox@lemmy.world 55 points 2 weeks ago

I definitely saw that version too, i guess it was a fan edit and i only found this lol

[–] violetsoftness@piefed.blahaj.zone 37 points 2 weeks ago (1 children)

the one i saw each of the last two panels had progressively more items missing

[–] Ephera@lemmy.ml 15 points 2 weeks ago (1 children)

Yeah, that sounds about right for what I remember, too.

[–] kalpol@lemmy.ca 17 points 2 weeks ago* (last edited 2 weeks ago)

The actual comic, with actual credit instead of whatever mangled malarkey the OP is

[–] PugJesus@piefed.social 51 points 2 weeks ago (4 children)

Roguelike shopkeepers know this trick - that's why they always stand in front of the door as soon as you pick something up.

[–] missfrizzle@discuss.tchncs.de 7 points 2 weeks ago

my cat Mittens likes to pick things up. I just keep the shopkeeper distracted while she purrloins various wares.

[–] Rothe@piefed.social 4 points 2 weeks ago

A lot of people didn't get your reference it seems.

[–] brbposting@sh.itjust.works 3 points 2 weeks ago (1 children)

Pawn shops may have locked doors that someone behind the counter has to trigger to open.

Went to one once (California) and think they said the fire chief had approved the system. Quick search shows perhaps that’s plausible.

[–] lord_ryvan@ttrpg.network 2 points 2 weeks ago

I know some jewellers in my neighbourhood can:

  1. Shut the metal, anti-theft blinds in front of the door and windows
  2. Notify the police

With a single button or switch under the counter-top.

I could borrow that in a TTRPG set in modern times or some Sci-Fi future. It could work in a medieval setting as a kind of magic trap.

[–] FenrirIII@lemmy.world 2 points 2 weeks ago

Neck stabby

[–] Jinarched@lemmy.ca 24 points 2 weeks ago (1 children)
[–] DmMacniel@feddit.org 7 points 2 weeks ago

What you do not see or smell is Vizzini, the most serious Sicilian when it comes to death known to man.

[–] cornshark@lemmy.world 18 points 2 weeks ago

Ah so that's why the nazgul always hunt the ring bearer. They're store security

[–] NaibofTabr@infosec.pub 15 points 2 weeks ago

Amateur move. The rest of the items are still in the shop.

[–] teft@piefed.social 12 points 2 weeks ago (2 children)

Anti magic field and guards at the door if he's not naive.

[–] otter@lemmy.dbzer0.com 2 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

TBF: You meant True Sight. 🤓

AMF'd nullify the magic store's wares and the guards'd be at disad to do shit w/o it on them, anyhow.

[–] teft@piefed.social 2 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Who cares if your wares are temporarily nullified. Some scofflaw is making off with your child's sword training money. Time to use AMF and beat them with a stick.

But true sight is better. I totally forgot about it lol.

[–] otter@lemmy.dbzer0.com 1 points 1 week ago (1 children)

"Temporarily"? You're implying that the caster'd drop the effect every time some "interested" buyer rando wanted to try something on, but throw it back up an instant later? That's some shitty security, to say the least. Better to have a "dressing room" or "firing range" set up to isolate & restrict effects, rather than dousing the whole damn place with a muggled muzzle.

[–] teft@piefed.social 1 points 1 week ago (1 children)

The guards would have AMF on themselves at the doors. But as someone else already commented a week ago truesight would be better in this situation.

[–] otter@lemmy.dbzer0.com 1 points 1 week ago* (last edited 1 week ago)

Yeah. Me. 🤓

Also, how big are the shops in your world? AMF @ the front door and yet ample room leftover for trial runs, etc.? What is this, a Star Trek economy? 🤣

[–] Swedneck@discuss.tchncs.de 1 points 2 weeks ago

just have an enchanted fitting booth, sealed floor to ceiling and the door leaves no gap.

[–] RedFrank24@lemmy.world 8 points 2 weeks ago

The price of the spell to undo the invisibility has now gone up to 100,000 gold.

[–] Godnroc@lemmy.world 7 points 2 weeks ago (1 children)

The ring is also cursed to be unremovable. You either need to get used to stealing every single mundane item from clothes to food every single day or pay the shopkeeper to remove it.

[–] morphballganon@mtgzone.com 11 points 2 weeks ago (1 children)

You can leave money for purchases on the counter, etc

[–] wizardbeard@lemmy.dbzer0.com 1 points 2 weeks ago

That could make for a fun little side plot setup. Whole town is convinced it's haunted, but it's just some guy who doesn't have a good grasp on common stuck in a cursed ring of invisibility.

[–] hakunawazo@lemmy.world 5 points 2 weeks ago

STOP RIGHT THERE CRIMINAL SCUM

[–] Gutek8134@lemmy.world 4 points 2 weeks ago

> Shopkeeper presses the big red button under the counter

> Ring explodes

[–] explodicle@sh.itjust.works 3 points 2 weeks ago

There should be a visible magnetic tag floating in the air.