325
submitted 9 months ago by Jakylla@sh.itjust.works to c/xkcd@lemmy.world

cross-posted from: https://programming.dev/post/8677292


Transcript:

[A computer program.]

int getRandomNumber()
{
   return 4; // chosen by fair dice roll.
             // guaranteed to be random.
}

Hover Text:

RFC 1149.5 specifies 4 as the standard IEEE-vetted random number.

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[-] LazaroFilm@lemmy.world 38 points 9 months ago

I prefer using a whole wall of lava lamps for a random number.

[-] MNByChoice@midwest.social 10 points 9 months ago

Seems like the place to share. Ages ago a group epoxied a webcam and used the random flashes (from cosmic rays?) as their source of randomness.

[-] rmuk@feddit.uk 14 points 9 months ago

I think what they're referring to is a company - I think it's CloudFlare - who use a bunch of physical randomness generators to seed their commercial random number generator. One of those seeds is a webcam pointed at a load of lava lamps.

https://youtu.be/1cUUfMeOijg

[-] lamabop 20 points 9 months ago

Incredible, cracked the pseudorandomness problem with this simple code that guarantees a random whole number greater than 3 and less than 5.

[-] Thorry84@feddit.nl 17 points 9 months ago

Just update the code once a year to a different number, given long enough time the output will have a perfectly flat distribution.

[-] veroxii@aussie.zone 9 points 9 months ago

I mean, how many random numbers can there even be?

[-] cron@feddit.de 4 points 9 months ago

Not more than six, at least if you use a standard dice.

[-] captainjaneway@lemmy.world 13 points 9 months ago

I generate a random number and then use that number as a seed. I then generate a random number. Then I use that number as a seed. I then generate a random number. I divide that number by a random prime number picked in a similar fashion. I take the last n-digits of the remainder and that's the random number I give to a user.

[-] Spzi@lemm.ee 7 points 9 months ago

That's already pretty cool! It surely does generate very random numbers. I still think you can take it a step – or a random number of steps, hah! – further by repeating the process a random number of times! Maybe this way we can reach maximum randomness. Probably need to reroll the number until it's big enough for that.

I would also check if the result is 4. If it's 4, it should be discarded. 4 is not an actual random number but a joke random number from a comic.

[-] AKADAP@lemmy.ml 3 points 9 months ago

Wasn't that then number always returned by the PS3 random number generator used in their DRM?

[-] pantyhosewimp@lemmynsfw.com 3 points 9 months ago

And it’s indempotent!

[-] dog_@lemmy.world 1 points 9 months ago

Thanks PS3!

this post was submitted on 20 Jan 2024
325 points (99.1% liked)

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