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submitted 1 year ago by jordanlund@lemmy.one to c/gaming@beehaw.org
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[-] Floey@lemm.ee 3 points 1 year ago

I didn't get many bugs with later content, but a big problem with later content is that the player gets immensely stronger but enemies stay about the same. It also becomes way too easy to pass out of combat checks. I doubt this will be fixed any time soon, maybe in the future they will add a new difficulty.

[-] erwan@lemmy.ml 2 points 1 year ago

I think it's part of the RPG appeal to see your character get stronger.

If you scale the enemies too much, and ennemies are still as hard to beat, you don't feel that power levelling.

[-] Floey@lemm.ee 1 points 1 year ago

Even if enemies got a lot stronger you'd still have numbers go up, and less superficially you'd still have significantly more options than a bunch of level 1 characters. I don't want to feel like Superman when the roleplaying situation is supposed to feel grim and insurmountable. My mood to use caution and diplomacy is really killed when I know I can destroy any encounter. I also just want a fun tactical experience in addition to the roleplaying elements, is that too much to ask?

Currently, the game on tactician, even without abusing resting, consumables, or strong multiclass is too easy in my opinion, and this is coming from someone with no prior DnD experience. I do have a little bit of Pathfinder experience as I got WotR during the Steam Summer Sale.

[-] Eccitaze@yiffit.net 1 points 1 year ago

I think it's sorta okay that the enemies don't get too much stronger, especially since (at least for casters) a lot of the added power comes in the form of gaining access to stupidly OP spells like Hypnotic Pattern. I don't think it would be very fun if enemies started using tactics that amounted to "Hahaha, I rolled higher initiative so now you don't get to play for the next three rounds while I can do whatever I want."

[-] Sas@beehaw.org 3 points 1 year ago

That's how my first try at one act 1 boss went. They multiplied with illusions and those cast hold person on each party member and then just killed them all. I didn't try that boss after until way later

[-] Eccitaze@yiffit.net 1 points 1 year ago

Yeah, I feel like having someone who can cast Magic Missile is almost mandatory for that fight, simply because the illusions have 1 HP, are very spread out, and Magic Missile can target multiple enemies and is guaranteed to hit. It's perfect for killing almost all of the illusions in a single turn.

[-] Schlock@beehaw.org 1 points 1 year ago

“Hahaha, I rolled higher initiative so now you don’t get to play for the next three rounds while I can do whatever I want.”

I had to reload multiple fights because the enemies just killed 3-4 of my partymembers before I had my first turn. Random Initiative is really not something I like in Games.

[-] Kolanaki@yiffit.net 2 points 1 year ago* (last edited 1 year ago)

The differences in playing at launch vs after patch 1 are insane. My first time through the game, I kept thinking things were a little off and just thought it was simply weird writing that assumed too narrow of a range of player actions. Turns out half of the shit I was doing was accounted for, but the scripts or cutscenes weren't triggering properly.

I had gotten through the entire game pretty early because of my obsessive way of gaming, and tried to bring up all the broken shit a bunch of times and was downvoted and dismissed as contrarian.

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this post was submitted on 29 Aug 2023
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