How often does petty theft turn in murder for you? lol
Basically every time I get caught!
My stealth meter randomly changes to Detected so I stop for a while and wait for it to go back to Hidden.
So they went with the Oblivion stealth algorithim.
must have been the wind. Actually I know they did because I was trying to find this enemy and when I did I blasted them to death and my company goes "they must have ran off" like did you not just see me with my shotgun
Yeah... It's better than Fallout 4, but still has many of the same issues. For me, it's not that being totally OP was the broken part. Skyrim's stealth is near perfect (as far as real-time video game RPGs anyway), as was Morrowind and Oblivion's. Fallout 4 somehow fucked it up. When enemies are in caution mode which you end up entering even upon firing a silenced weaon, they still come right at you/shoot at you while simply playing voice lines as if they don't know where you are and maybe you still get the sneak bonus. It's totally random in my experience with FO4.
Starfield at least handles silenced weapons better, enemies don't immediately rush you or shoot at you when you're in caution mode, giving you time to get back to hidden. However, I have run into a couple spots where it felt janky as fuck. Like in the finale for the Ryujin faction quest line, there's a spot I had to get through a door that had a turret above it and a guard near the terminal that controls the turret. The guard near the terminal is like 2 feet from the terminal and facing the only direction you can possibly come at it from. Somehow, he wouldn't see me when I was right the fuck in his face, but would instantly spot me when I got behind him.
Thats feels really unpolished… i remembers having to put actual effort into killing Nazeem without getting the entire whitenrun guard on my ass.
Yeah that stealth meter is working weirdly or is it just me ?
I could swear sometimes I get a bounty even though I am shown as hidden.
Starfield
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