My question with all this is how are they supposed to "fix anticheat"? This isn't an easy thing to solve, and any real solution will either affect the ability of legitimate people to play or require constant, ongoing maintenance.
"Fixing anticheat" is really vague, but if it just means dealing with bots, that seems perfectly doable especially since on paper, all bots act the same and pretending to be human is a hard task. There is a video by uncle dane (I think) that says that with the money that valve has, it's completely viable to get rid of the bots and that they can even use this as a chance to revolutionize cheat detection, just like they revolutionized so many things before.
I'm gonna be pretty suspicious of any external party telling a company they don't work for that they have enough money to do x. None of us know what Valve's budgets, expenditures, other projects in the works, employee availability, employee expertise, etc they have. It's just not reflective of how large development organizations work. Not to say this wouldn't be worth Valve focusing on, but we just don't know enough about their finances to make that kind of call.
My brother in christ, if it was that easy it’d be done already
Forgetting one thing: Money. If it was easy but expensive then it’s not getting done.
On paper all bots act the same? What does that even mean? Adding just a bit of randomness to the code, different hardware and the massive amount of permutations a 3D game offers and I'd like to see you try. First bots were really stupid, but with detection evolving so have the bots and cheats. There is one way to reliably get all of the cheaters: accept a lot of collateral, i.e. non cheaters getting banned.
I think all that will do is make the bot software work a bit harder to seem human. They only are so blantantly obvious now because there isn't any detection in place. It would be totally possible to improve the bots to bypass any detection algorithm. Just look at how easy captchas are to bypass.
It is definitely an arms race between better bots and better anti-bot, but part of that paradigm is that it gets more expensive to participate in the race the faster it gets. If valve applied the acceleration even a little bit, the number of bots would at least temporarily be reduced, which would make the player experience astronomically better. No bots whatsoever is unreasonable, but most pubs being 50% bots or more means they can effectively vote-ban anyone and is untenable
I don't know, they all use the same software so it just takes one update to that and the numbers of bots go up again. We've seen the same thing happen when valve has actually updated the game to break the bot software.
Plus, there's the danger of the oppisite happening. Bots get less obvious, and now it's nearly impossible for players to identify and vote kick bots.
When bots get less obvious they also get less disrupting.
Yeah the only fix I can see is multi-factor account registration or some other account security change that would get rid of F2P players.
Please educate me. Why can't they fix the client to not allow headless mode to join servers? It's not like the server software relies on it- it's a completely different piece of software that has little to do with the client. Who's getting hurt by simply not allowing headless clients?
Any client rejection would have to occur server side. I'm assuming that the client doesn't even report to the server if it's running headless. Nonetheless, it'd be trivial to mod the client to report that it's not running headless even if it is.
Anti cheat is a band-aid. Private servers is the only way. Matchmaking is a terribly flawed practice.
Is there an Overwatch ac for tf2 like for csgo1?
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