Artemis201

joined 2 years ago
[–] Artemis201@mstdn.social 1 points 6 hours ago

@nocturne I liked the Strixhaven decks, but I felt they were all pretty slow to get going, though lots of fun once they built up steam. I think they're at their best when played against each other

[–] Artemis201@mstdn.social 2 points 6 hours ago* (last edited 6 hours ago) (1 children)

@nocturne yeah we own most of the precons as well.
We liked the Dungeons, Party, Prosper, and dinosaurs decks so much we rebuilt them into personal decks.
The new Khans Temur is surprisingly good. Never seen a dragons deck work well out of the box like that. I also really liked that Mardu deck.
Other standouts have been the EoE zombies deck, the Wilhelt deck, the Sauron deck, the NEO modify deck, the Merry/Pippen deck, and the OTJ crime deck off the top of my head.

[–] Artemis201@mstdn.social 5 points 8 hours ago (3 children)

@mike @nocturne I'd love to see the community also rate the decks based on fun. I'm sure there are plenty of decks that aren't powerful but are just fun to run.

[–] Artemis201@mstdn.social 1 points 1 month ago (1 children)

@garretble glad you're having fun!

[–] Artemis201@mstdn.social 1 points 1 month ago (3 children)

@garretble @jarno it's common for people to have multiple commander decks to choose from so they can select the deck that best suits their mood, shows off their creativity, or hits the right power level. Using proxies (with commissioned art, printed at home, or written on a slip of paper and inserted into the sleeve) is common if the playgroup approves.
There are also competitive variants.

[–] Artemis201@mstdn.social 1 points 1 month ago (4 children)

@garretble @jarno critically, commander is intended as a casual, multiplayer format. The 100-card singleton nature of the deck ensures variability within games, while each deck being built around a chosen legendary commander (and being forced to only play the colors of that commander) ensures that the decks are diverse. Games work best with about 4 people, but I've played with as few as 2 (went just fine) and as many as 11 (do not recommend).

[–] Artemis201@mstdn.social 3 points 1 month ago

@TheMagicer I was annoyed but okay with UB being commander decks because that individuality is kind of what they're for. But my line was regular sets. Not a fan

[–] Artemis201@mstdn.social 4 points 1 month ago (2 children)

@frank @garretble fortunately they've made the decision easy by making 3 of the sets universes beyond.
I know I'll be mostly ignoring all the UB stuff

[–] Artemis201@mstdn.social 6 points 1 month ago (1 children)

@MysticKetchup for anyone who misses it, this is satire.
Though I wouldn't put it past Wizards to do this

[–] Artemis201@mstdn.social 6 points 1 month ago* (last edited 1 month ago) (1 children)

@lorty if they want women to play, they need to step up their harassment response. They need to run events geared towards women. They need to reach out to disenfranchised groups and make them welcome.
Women don't not play magic because the cards are uninteresting, they don't play magic because they don't feel welcome or valued

[–] Artemis201@mstdn.social 6 points 1 month ago (3 children)

@lorty so you know how Magic is Dying (for the last 15 years)?
I'm afeared for the game. Not because people aren't interested. Because Final Fantasy was the best selling set of all time.
No, I'm worried that Magic has turned into Fortnite.
I'm not interested in playing Fortnite.

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