[-] CalamityEmu@ttrpg.network 22 points 1 month ago

I built a one-shot around this idea on a heavily-modded Tiny D6 system, letting people choose which of the 4 they wanted to be with variants like wealthy or scientific Victorian, captain or gunner pirate, disgraced or retired Samurai, cattle driver or 49'er, and so forth. I set it in San Francisco to get some good conflux of cultures.

Of my 4 players, 3 of them chose to be rich Victorians. facepalm

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For those wondering, we didn't die mostly due to a well-placed Disintegrate. My "stick an immovable rod in its innards" was disappointingly low damage.

For those wondering otherwise, our best plan involved turning it into a regular worm, using an immovable rod with a hole drilled through the length of the staff, clicking the rod, then dispelling polymorph.

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Fix This (ttrpg.network)
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To my credit, the reason I was hiding was to find out if some guys we'd joined while traveling were sus.

They were sus. Which we found out when they ambushed us at night.

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I'm trying to branch out but somehow I always end up on the same two branches.

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Our DM is ready to kill our monk. If he can find any damage the monk can't dodge, reduce, or straight up ignore.

[-] CalamityEmu@ttrpg.network 37 points 4 months ago

Our player who likes doing this to the DM: "So they're giving us horses? What are the horses' names?" Our DM: "....no. You choose."

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Flex Seal (ttrpg.network)

The DM's description of the damage was "You still have enough bones to keep most things in place."

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If this posts twice, my apologies, it was loading super slow and I tried to upload again. If not, do me a favor and disregard this message. Didn't happen.

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[-] CalamityEmu@ttrpg.network 5 points 6 months ago

I made an adventure for this based on the Tiny D6 Pirates system. They were in 1820s or so San Francisco so we've got robber barons, Emperor Norton, and all sorts of weird stuff thrown in. You can also have fun with cholera epidemics and floods and gold rushes.

[-] CalamityEmu@ttrpg.network 9 points 8 months ago

"Look, I'm sorry, I just had to check whether a stake through the heart would kill him. It didn't really occur to me that it would kill normal people too." ;)

[-] CalamityEmu@ttrpg.network 12 points 10 months ago

First off the development of that backstory is beautiful.

Also my rogue lost all her dignity to a mimic recently. 2 mimics. I shot the second one and tried to hide from it on a bookshelf but it frog-tongued me. Also lost almost all my hit points.

[-] CalamityEmu@ttrpg.network 6 points 11 months ago* (last edited 11 months ago)

I suppose the correct pedantic way to say it is "Lego bricks" even in the plural. But brevity in titles is a thing I strive for. Less so in the comments section. Also marbles. Marbles feel surprisingly sharp for spheres when stepped upon.

[-] CalamityEmu@ttrpg.network 14 points 11 months ago

I did check! It went something like: Me: Before I go further into this room, I'm backing up to the wall and shooting everything to see if any of it bleeds. Party: You sure you're not going to get eaten by the wall? Me: ...well if the wall is a mimic I'm already dead.

[-] CalamityEmu@ttrpg.network 29 points 1 year ago

If anyone really wants a vampire deer token. The blood was a very hasty add.

[-] CalamityEmu@ttrpg.network 4 points 1 year ago

Eh, I'd definitely say it's not a "don't ever do this" scenario. For player agency matters- if luck had been on our side (if I'd rolled a longer fuse, if we'd coordinated better, if I'd gone down instead of up first) then yeah, we could have diffused them. Regardless, I think it works for the story. First off, it's something I gave myself in my backstory, not something I earned in-game. Secondly, I acknowledged that having this bar to defend was reducing my character's desire to go after the main story line (so I shouldn't have been surprised ;) ). Third, this is intended as a short campaign so I think bigger character's-life-changing events are reasonable if not even expected. And most importantly of course, I trust my DM to make a good story, and he trusts me to help move the story forward in interesting ways. (despite what I said about defending the bar, I can find character reasons to move forward if I need to and have in the past.)

[-] CalamityEmu@ttrpg.network 6 points 1 year ago

This is the other reason I chose owl, fly-by is very convenient for not getting offed. (or would be if she ever lived long enough to try it.)

[-] CalamityEmu@ttrpg.network 8 points 1 year ago

ok no but that's actually perfect. The flavor he has for his character is they like posing questions to everyone. "Would you rather brawl with a lion or sleep with a viper?" is one he asked last night. (They said lion, he suckerpunched them and responded "interesting choice, let's see how you do.")

[-] CalamityEmu@ttrpg.network 7 points 1 year ago

My current rogue started out sharing loot fairly but it's become a running joke that she stashes so much she jingles when she walks. To be fair, half of the party actively don't want money and she'll share when asked (if she can't get the five-finger discount on whatever the party's trying to acquire) so essentially she's acting as the party bank.

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CalamityEmu

joined 1 year ago