[-] Chorby_Short@lemmy.world 1 points 5 days ago

I feel the obvious strategy is to try and find a ring of elements and get it pretty high leveled.

[-] Chorby_Short@lemmy.world 2 points 1 week ago

A few notes. First, a shuriken is a thrown weapon (sometimes called missile weapons), not a melee weapon.

Secondly, I have two runs on record where I used only only tier 1 gear, with additional stipulations. The first was a warden run where I finished with strength 6, having used no strength potions and equipped two cursed might rings, on in the caves and one in the halls. For that run, I ended with +10 armor to avoid encumbrance, but both my +3 gloves and my +5 bow were too heavy, though I used then anyways.

The second run was a completely potionless/scrolless rogue run. I ended with the same gear I started with, and didn't end up with any additional rings or artifacts either because I couldn't confirm any were uncursed. Now, I have done potionless/scrolless with three classes total, but in the other cases I either had a lucky armor drop (leather +3 for Warden), or I found a great shield (for mage; I couldn't attack with it, but melee combat wasn't a good idea anyways so that wasn't really an issue), so that rogue run was the only one of those that was all T1.

[-] Chorby_Short@lemmy.world 2 points 3 weeks ago

I do think that highlighting the current floor would be a nice UI tweak though.

[-] Chorby_Short@lemmy.world 11 points 1 month ago

Just wondering, are there a few variations for each region? Randomly picking from say, 3 or so different loading screens seems like it would be in line with some of the other variety features, such as the three-part music tracks or the three sad ghost dialogue lines per region.

[-] Chorby_Short@lemmy.world 3 points 1 month ago

The most important talent on sniper is shared upgrades. You don't need a great variety of thrown weapons to kill just a few enemies, and each thrown weapon upgrade increases the bow's special attack by 30%. The tomahawk + followup strike can kill basically anything just fine, if you upgrade the tomahawk.

[-] Chorby_Short@lemmy.world 2 points 2 months ago

Just wondering when you plan on releasing this update in alpha? Its close to the date you had anticipated after the last update.

[-] Chorby_Short@lemmy.world 1 points 2 months ago

Just curious if you're willing to share any info on those 9 badges. Any chance they're related to the subclasses? It's sort of weird that Gladiator players get one more badge than anyone else.

[-] Chorby_Short@lemmy.world 2 points 3 months ago

One of them is lore entries, because that tab had been removed from the bottom? A bestiary would wish be nice.

[-] Chorby_Short@lemmy.world 1 points 3 months ago

Currently the tiers have 5/7/6/7/7 weapons, although the 7th tier 2 weapon is the pickaxe which isn't pictured here.

[-] Chorby_Short@lemmy.world 1 points 4 months ago

I still never understood why magical porter was removed. Yes, alchemize replaced the merchant beacon, but magical porter served a different role. At the very least alchemize should allow the old porter effect as an option, which would be another way to help with inventory management.

Chorby_Short

joined 10 months ago