Derpykat5

joined 3 months ago
[–] Derpykat5@ttrpg.network 2 points 1 day ago (1 children)

Is this... "Eliad Dais" fellow someone I should know?

[–] Derpykat5@ttrpg.network 3 points 1 week ago (1 children)

At times like this, I regret that I am bound by the ancient Orcish custom of not giving a damn about what Humans think of me. But you'd better believe that if I wasn't an Orc, I'd be bashing your head in!

[–] Derpykat5@ttrpg.network 2 points 1 month ago

I feel like I've seen a meme of this nature with the exact opposite take on this exact same frame.

[–] Derpykat5@ttrpg.network 3 points 2 months ago

I remember offhand it being 50 GP per level of the spell you want to cast, though I can't say where in the PHB I read that.

[–] Derpykat5@ttrpg.network 3 points 2 months ago (2 children)

It's 3000 GP just for the material components, plus another 400 to pay the caster. At one gold piece a day (the amount a skilled artisan earns) it'd take 11.5 years to earn a clone with a poor lifestyle (2 SP per day).

So you're living a poor lifestyle for basically half your professional life, just to earn the ability to repeat your professional life and spend another 11.5 years of it earning the ability to repeat your professional life just to spend 11.5 years of it earning the ability to... you get the idea. You'd also need to find a caster capable of casting an 8th level spell, which is rare.

Possible? Yes. Popular? I doubt it.

[–] Derpykat5@ttrpg.network 14 points 2 months ago (1 children)

A clearer way to phrase it might be "there are no rules for the genre of fantasy". An individual world needs self-contained rules, yes, but just because Tolkien's Dwarves have beards regardless of gender doesn't mean that your Dwarves need to be the same.

[–] Derpykat5@ttrpg.network 2 points 3 months ago

... and now you're making wild assumptions just to discredit my point of view instead of making any actual counterargument.

I guess even if you were right (and you aren't) I'll never learn. Not with people like you around who refuse to explain their side of the debate.

[–] Derpykat5@ttrpg.network 1 points 3 months ago (2 children)

If that's the expectation that's been set up for the table, sure. But jumping straight from murderhobo shenanigans to "Ok here's a god to stop you, roll initiative" isn't the way I'd handle people playing the game in a way I don't like. I've been over this all already with another poster; it causes problems and might not even solve the ones you're using it to solve.

[–] Derpykat5@ttrpg.network 2 points 3 months ago (4 children)

Do you understand the context of the discussion?

Maybe I'm in the minority here, but to me I'd consider throwing a god-level NPC at your players explicitly to punish them for their behavior to fall pretty squarely under "screwing them over". Not to say players should be allowed to do whatever they want, but I'd expect a smoother escalation than that.

[–] Derpykat5@ttrpg.network 2 points 3 months ago (6 children)

I guess I should stop using analogies then.

The point isn't whether the players are competing with the DM. The point is that there's two people playing a game and one person can just screw over the other whenever they feel like it. Painting that in a competitive setting hits closer to home for a lot of people since they're more likely to have experienced that themselves. It wasn't meant to be indicative of how I perceive a good player/DM relationship.

I'm sorry, I had no idea it would confuse so many people so badly.

[–] Derpykat5@ttrpg.network 0 points 3 months ago (5 children)

Never, hence the air quotes. It's an analogy. I've been over this already with someone else.

[–] Derpykat5@ttrpg.network 19 points 3 months ago

Wild magic Sorcerer: I do not control the Lobsters (they just kind of showed up)

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