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submitted 8 months ago by Essence_of_Meh@kayb.ee to c/games@lemmy.world

Reverse Collapse: Code Name Bakery is a TRPG set in Girls’ Frontline universe. Game will release on March 22nd.

Steam page

Features:

  • revamped version of Codename: Bakery Girl (2013)
  • turned based combat
  • 60+ stages
  • 10 branching storylines
[-] Essence_of_Meh@kayb.ee 25 points 8 months ago

As much as I dislike Nintendo and wish Yuzu devs all the best I'd like to point out that Bowser wasn't some innocent guy who was caught by big bad company - Moonie has a video that goes into specifics about his involvement with a pirate enterprise worth a shitton of money.

Other than that yeah, I hope they can survive this situation. I wonder if Ryujinx devs are next.

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TL;DW:

  • Distribution Centers will be more unique than bunkers (mostly visually, ownership)
  • initial release will only bring DCs on planets (and by planets they mean Hurston and Microtech)
  • more professions (mining, salvage etc.) could be tied to DCs in the future
  • DCs are big enough for hauling missions taking place inside them (without leaving the facility)
  • Jared acknowledged the need/hunger for non-combat content
  • no plans for abandoned/derelict DCs at the moment
  • no specific plans for roads, some generic ideas mentioned
  • DCs might be ownable in the future, no specific plans at the moment
  • DCs won't replace existing bunkers
  • raids are intended as end-game content (difficult, valueable rewards), won't release in 2024
  • another mention that DCs are REALLY BIG and players are underestimating the size
  • DCs vary by onwership, security etc (they're trying to explain how non-agressive players can use them without worrying about PvP)
  • DCs can be: friendly (available with neutral or better rep with the owner), hostile (shoot everything) or mixed
  • for 3.23 friendly DCs will have green zones to protect non-agressive players (just a stop-gap until law & order system improves)
  • they want to make the punishment for unlawful actions more severe and persistent (they have a lot of ideas, won't talk about them until trying them out)
  • suggestion for haulers worried about getting pirated to hire escort

Part 2 is about Forrest Stephan (Principal Technical Artist) - no point making notes, just watch it if you're interested.

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submitted 8 months ago by Essence_of_Meh@kayb.ee to c/manga@lemmy.ml
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submitted 8 months ago by Essence_of_Meh@kayb.ee to c/manga@lemmy.ml
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submitted 8 months ago by Essence_of_Meh@kayb.ee to c/manga@lemmy.ml
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TL;DW:

  • player will keep limited speed when jumping out of flying ship to EVA
  • we'll be able to partially disable the interaction prompt in 3.23, full disable planned for the future
  • EVA refuel automatic in atmosphere, med-pen like injections (not in 3.23 since no fuel consumption for that release)
  • weight will affect fuel consumption in EVA eventually, not in first implementation
  • "loot all" still available
  • can hold items while EVA
  • ability to "stand" in EVA won't be in 3.23, might come in the future
  • no mag boots for now
  • inner thoughts system stays for dialogs, cockpit interactions slightly updated
  • if you attach yourself to a ship with push-pull mechanic ship should be able to throw you off with enough force applied (possibly, still work in progress since it won't be in 3.23)
  • transitions from EVA to standing position should be pretty smooth and seamless
  • no melee takedowns in EVA for 3.23, just simple jabs and knife slashes
  • no customizable colors for the new interaction system but they are aware of need for accessibility options
  • different suits, armor, backpacks will have different EVA capabilities (not in 3.23)
  • you'll be able to use oxygen to EVA when out of fuel
  • weapons planned to affect EVA in the future
  • using MFDs should be a bit more precise, new focus mode planned for the future
  • attaching to surfaces while in EVA requires a button press, going too fast might play "recovery animation" preventing immediate movement
  • going too fast from EVA to gravity might end up with hitting the deck and dying
  • can still zoom in (hold F + scroll) during EVA
  • EVA really helped with prone movement
  • no changes to jumping out of ships in atmo
  • will be able to EVA inside ships (when gravity's disabled), also planned "hand-hold points" to jump between (not in 3.23)
  • SATA Ball was planned as a test bed for EVA implementation due to lack of PU, now it's just a lore curiosity (might happen one day but no plans for now)
  • parachutes are still planned not being worked on at the moment

Might have missed or mishear some stuff and skipped talk about most frustrating EVA bugs since I was noting things down while doing other stuff, should be most of it though.

15

Intended for 3.23:

  • multiple distribution centers for various companies

  • outside locations:

    • landing pads
    • hangars
    • cargo elevators
  • inside locations:

    • lobby
    • offices
    • maintenance areas
    • warehouses
    • cargo shops
    • canteens
    • storage rooms
  • missions:

    • defense
    • hauling
    • theft
    • eliminate VIP
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submitted 9 months ago by Essence_of_Meh@kayb.ee to c/manga@lemmy.ml
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submitted 9 months ago by Essence_of_Meh@kayb.ee to c/manga@lemmy.ml
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Roadmap Roundup - February 7, 2024 (robertsspaceindustries.com)
submitted 9 months ago* (last edited 9 months ago) by Essence_of_Meh@kayb.ee to c/starcitizen@lemmy.ml

TL;DR:

  • 3.23 targeting April release
  • Replication Layer still being worked on and tested, moved to 3.23 for now
  • Gravlev Racing added as a new experimental mode (targeting 3.22 cycle)

3.23 specific additions:

  • Starmap rework
  • mobiGlas rework
  • FPS map system (mini & normal map)
  • personal and instanced hangars (personal will be located at the home location and allow for customization)
  • freight elevators
  • unique item recovery kiosk
  • cargo hauling missions
  • dynamic crosshair
  • EVA T2 (new controls and animations)
  • FPS loot screen
  • new character creator
  • visor and lens HUD rework (converting to building blocks)
  • distribution centers
  • blockade runner (new dynamic event)
  • reputation - hostility
  • new interaction system
  • master modes (all ships)
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submitted 9 months ago by Essence_of_Meh@kayb.ee to c/manga@lemmy.ml
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submitted 9 months ago by Essence_of_Meh@kayb.ee to c/manga@lemmy.ml
[-] Essence_of_Meh@kayb.ee 12 points 9 months ago

As much as I agree with his sentiment, this title is bullshit - he never wrote "gamers don't want subscriptions" but that they shouldn't want that due to where it might lead.

"Gamers" aren't some hivemind entity that wants a specific thing. Many people don't worry whether an idea pushed by the publishers will have a long term negative effect on the industry, they just want to have fun with their hobby.

Look at microtransactions - there's a lot of negative discussion about them and yet they bring huge amounts of money, who's to say if the same won't happen with subscription services? We might not like it but majority doesn't necessarily care.

Sorry for being pedantic about a title but third-parties changing someone's words is a bit of a pet peeve of mine.

[-] Essence_of_Meh@kayb.ee 15 points 10 months ago

It's not like they can really avoid it. AI assisted tools will become a standard in the future ("productivity has to go up" after all) and there's a good chance Valve already received some feedback from AAA publishers on that matter, since they'll be the main players utilizing such tech.

The good thing here is the exsitance of a disclaimer on store pages, as it will allow people to decide for themselves, and the ability to report content straight from in-game overlay.

Full on ban was never a realistic option.

[-] Essence_of_Meh@kayb.ee 8 points 10 months ago

I looked around and apparently it's not that bad - his term ends in 2025 (elections are to be held in May at the latest) so he'll be there for about half of new government's tenance.

Still not great but there's a chance for at least some time without sabotage from the other side. Here's hoping they make it count.

[-] Essence_of_Meh@kayb.ee 7 points 11 months ago

I'm not a mod, just an active user so my opinion on the first two doesn't really matter (even though I do think these would be good additions). I agree with the need for wikis as well.

That said, personally I could not care less about whether someone is online or how many people are reading specific thread - what I care about is actual interaction with other users, i.e. discussion. I treat kbin/lemmy like a forum rather than a constantly moving social-media site like Twitter so take this as you like. It's not like it would affect my use of the platform in any meaningful way.

[-] Essence_of_Meh@kayb.ee 7 points 1 year ago

Besides already mentioned methods there's also Lemmy Community-Browser.

It has a search bar and ability to toggle specific instances in case you want to avoid some of them. A bit simpler version of Lemmy Explorer mentioned by @DogMuffins.

[-] Essence_of_Meh@kayb.ee 9 points 1 year ago

It's kind of funny reading this considering vast majority of CIG's resources has been focused on S42 for years.

I'm not gonna argue about it though. I'm fully aware people backed the project for different reasons and in situation like this there's no way to please everyone. I'm definitely happy for all the folks that are more interested in the single-player campaign than me.

Let's hope with all those recent improvements they'll finally be able to speed up the process and deliver something for all of us.

[-] Essence_of_Meh@kayb.ee 7 points 1 year ago

I mentioned it in my day 2 impressions but I'll repeat it here as well: after years of waiting I'm not particularly invested in S42 - both because I don't have much hopes for writing and because I feel it slowed down progress on PU (part I actually care about) WAY more than I'd like.

Despite that I do have to say that seeing this showcase brought some of the initial interest back. Let's see if they can deliver something really worthwhile.

[-] Essence_of_Meh@kayb.ee 9 points 1 year ago

Mitsuki has to be stopped, she's becoming too powerful.

[-] Essence_of_Meh@kayb.ee 10 points 1 year ago

Some things were already mentioned so here my other pet peeves:

  • customizable difficulty - no default preset will be as good as one that can be modified to your liking. Sometimes the issue lies with difficulty making things more of a chore than a challenge, sometimes they tune things too much where you get stuck in a weird middle ground where one difficulty is way too easy and the other bashes your teeth in.
  • character speed control on PC - we had this stuff figured out in 2002, when Splinter Cell came out! Why the hell are we still stuck with terribly slow walk and slightly too fast jogging? This isn't hard to implement either - there are already multiple speed states when playing with a gamepad, all that's required is an option to control it with a keybind.
  • visible body in first person games - I always try to immerse myself as much as possible and having a physical body helps sell the idea that I'm a character in this world rather than just a floating camera.
[-] Essence_of_Meh@kayb.ee 22 points 1 year ago

It actually does, funnily enough. You have to set an environment variable for it to work though.

Here's a Steam guide.

Now the question is: are they going to be complete assholes and change this check to prevent non Deck players from using it or not?

[-] Essence_of_Meh@kayb.ee 8 points 1 year ago

Like many people I'm not particularly surprised by this news but it doesn't make it any less unfortunate.

Good luck to all the people losing their jobs and rip SR2 patch. I just hope we'll get another good game from one of their series some day.

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Essence_of_Meh

joined 1 year ago