"Everyone is using IPv6"
It's barely supported. Most providers here "offer IPv6", but each has a different gotcha to actually using it, if it works at all and they didn't just route you through hardware that doesn't know what it is.
"Everyone is using IPv6"
It's barely supported. Most providers here "offer IPv6", but each has a different gotcha to actually using it, if it works at all and they didn't just route you through hardware that doesn't know what it is.
whomesome comic
Lemmy: where's the joke tho?
Very nice though, amicable breakups/divorces are good.
Personally hate the change to the swipe. I get that on some huge servers people probably use the "reply" feature a lot, but I definitely don't have so much use for it as to give up the nice, coherent and logical UX of "channel/server list is on the left, user list is on the right, just swipe to them".
IMO, swiping should be for navigating UI, not interacting with individual items. Now there's a useless thing on the swipe and I have to reach to the top of the screen if I want to check who's online and in the channel. Annoying.
That and the new DM screen doesn't use swipe right as navigation, it's just a "back" button now. Can't quickly look at the DM list and go back to your conversation by swiping right-left any more. Literal lazy design because this is an easier way to program that interaction.
Don't care super much about the DM button moving, it's more convenient to access but breaks the UI paradigm. Shrug.
Oh, and the "midnight" theme is not new, you could use it for years now in the old versions.
I'm with the right answer here. / and * have same precedence and if you wanted to treat 2(2+2)
as a single unit, you should have written it like (2*(2+2))
.
And that's how you get your whole party executed.
After playing Portal RTX and Quake 2 RTX, my opinion is that what we really need are games that fully embrace RTX as their rendering. Lower poly count, use materials more, lean in onto the cool lighting.
Games like Cyberpunk 2077 use RTX, but it's just painted over so it is very expensive for what it brings to the table. Sure it's more accurate and having reflections is neat, but it costs more than some shadow maps and doesn't beat good artistic design.
So they're doing the same thing as that time they killed Edge and stretched its skin over chromium?
It varies with the source, but generally it's supposed to be a few things:
Of course, movies don't think about it too hard and just use them as mooks.
Less content, that is spread across multiple instances that can have duplicate communities.
You just can't keep doomscrolling here, the "active" search repeats all the time and the "best of the day" is like two pages.
And then there's specific communities that just... Stayed on Reddit.
Oil and automotive companies literally tore most of public transport out in US way back when.
They would invest into the local tram companies, buy them out, then close and tear out the lines.
But you can make games that much more interesting if your algorithms are on point.
Otherwise it's all "well I don't know why it generated map that's insane". Or "well AI has this weird bug but I don't understand where it's coming from".
I'm beginning to suspect "superfocus" is just what normal people do when they focus.