[-] HipsterTenZero@dormi.zone 25 points 15 hours ago

the craving for absolute slop rears its ugly head every once in a while. I blame the ennui

[-] HipsterTenZero@dormi.zone 25 points 1 day ago

it's really easy to exploit the worse parts of human psychology en masse when you have money, and its incredibly hard to undo that

[-] HipsterTenZero@dormi.zone 16 points 2 days ago

i lost 3 cows and a hog, and now my barn is capped at 7 animals. that coyote is my moby dick, i will have my revenge

[-] HipsterTenZero@dormi.zone 27 points 2 days ago

I put on my robe and wizard hat. If the date goes well, maybe I'll show her my wand of magic missile.

[-] HipsterTenZero@dormi.zone 15 points 6 days ago

My vote is for Gretchen.

[-] HipsterTenZero@dormi.zone 4 points 6 days ago* (last edited 5 days ago)

hmm, well lets see. I'm on spring of year 2, still growing my first ancient fruit in the greenhouse and have set up the infrastructure to start the brewery up, I just need more time. The barn and coop are maxed out and I just need to swap to all buns and 8 hogs/4cows.

All that being said, I have a HUGE portion of my farm undeveloped, and have no idea what I'm gonna fo with that.

edit: I just saved after swapping out all of my chickens for rabbits, but I forgot to make a single fried egg for the community center RIP

edit 2: Travelling Cart saved me with a nice egg in my troubled times, save salvaged

[-] HipsterTenZero@dormi.zone 211 points 3 weeks ago* (last edited 3 weeks ago)

this is ok. minetest was an awful name.

for those of you without the patience to read a blogpost, the new name's actually a bit of wordplay.

“Luanti” is a wordplay on the Finnish word luonti (“creation”) and the programming language Minetest Luanti employs for games and mods, Lua. The goal was to avoid yet another plain English word (good luck finding something unique…) and highlight the core principles of the project. The fusion of celeron55’s Finnish nationality and the platform’s focus on content creation resulted in the birth of “Luanti”.

[-] HipsterTenZero@dormi.zone 124 points 1 month ago

Dude is fucked, but I'm rooting for him all the same.

9

Personally, I can't really find the interest to watch someone talk about things that could've been a text file, but maybe you all can peep some info on your classes of choice from this. I hear investigators and alchemists are eating good, but...

I'm just so upset about battle oracles, how could paizo do this to me immediately after bopping my favorite deity, too?

249
Death Note Rule (i.imgur.com)
379
Rule Alignment (i.imgur.com)
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submitted 4 months ago* (last edited 4 months ago) by HipsterTenZero@dormi.zone to c/196@lemmy.blahaj.zone
[-] HipsterTenZero@dormi.zone 121 points 8 months ago* (last edited 8 months ago)

Everyone needs to put the toilet seat down. Flushing with the lid up is committing biological warfare on yourself and everything else in the bathroom.

46
Warframe now on iOS (www.warframe.com)

Not gonna lie, I'm a little jealous. The warframe companion app's fine, but i want to bullet jump around like a cat at 3am while waiting for my foundry items to finish.

1
submitted 9 months ago* (last edited 9 months ago) by HipsterTenZero@dormi.zone to c/pathfinder@ttrpg.network

I was looking over an old character I've been saving for when our table revisits 1e. He's a medium, one of the less immediately powerful classes that operates around a very limited resource, but gaining extreme day-to-day flexibility. I like the class because it can access and flourish in all arenas of play, whether that's combat, downtime, or exploration. They can even access 6th level spells from wizard, druid, and cleric, in addition to getting a spicy Wish capstone.

When a medium hits 5 Influence by using one of his many, many influence accruing abilities, he becomes an NPC under the GM's control. Now, that sounds really bad, mostly because it is. But most GM's are... probably not going to want to fully pilot a full PC in addition to everything else, especially not one so complicated as a medium. For some tables, that's enough to just soft-ban the class, but others might find some balance between player & gm control to keep it going. That's not really the point of the post, however.

The medium doesn't have a cap for their influence points - they just become an NPC at 5 or more. If your teammates included a pretty good face to influence the NPC to tag along for the rest of the day, there isn't really anything stopping the NPC Medium from just... using all of the influence abilities at every opportunity.

You can only Spirit Surge once per round, but there are a few other abilities of note. A trickster NPC can steal the buffs from any and everyone. Marshall NPCs can Decisive Strike twice per turn to give your team an extra attack and an extra standard action every turn. Archmage NPCs could just use Arcane Surge to cast free arcane spells of up to 6th level every single turn forever. Legendary spirits have some tricks too, and are likely much easier to bargain with than a new spirit each time. Cyricas can provide AoE Freedom of Movement to your whole team all day long. Stavian can double up on AoE healing or deprive enemies of heals going their way. Darolnyr can swift action teleport you and give the free spellcasts from archmage.

This is likely in no way practical information, I just thought it's an interesting blindspot on all the medium discussion posts I've seen.

[-] HipsterTenZero@dormi.zone 134 points 9 months ago

From what i've heard of the game industry, being a gamedev is already survival horror.

35

no context will be given, or is necessary for that matter

1
submitted 10 months ago* (last edited 10 months ago) by HipsterTenZero@dormi.zone to c/3d6@ttrpg.network

In our Gatewalkers game, my barbarian bit the dust in book 1. Very sad but more importantly, an opportunity arose; I could play this little awakened hedgehog dude! Only, there were some troubles. First off, Awakened Animal PCs aren't officially supported until the next splatbook comes out, so I needed to jury-rig a hedge hogman ancestry.

This was very easy.

The next hurdle was to find out what kind of class fits this little dude and worked with our party's already quite janky setup.

This was very hard.

ANCESTRY DETAILS

Hedge Hogman

Traits: Rare, Animal, Humanoid, Hedge Hogman;

Ancestry HP: 6;

Stats: +STR +CON +FREE(CHA) -INT;

Heritage: Quillcoat Hogman (Stolen from Shisk's "Quillcoat shisk");

Senses: Lowlight Vision;

Feats: 1-Animal Elocutionist (Gnome), 5-Renewing Quills (Shisk), 9-Critter Shape (Beastkin)

BACKGROUND

Dance Prodigy: +CHA +STR. Dance Lore, Virtuosic Performer (Dance, naturally)

CLASS

Swashbuckler

Key: Dex.

Final Boosts: +STR, +CON, +WIS, +CHA;

Subclass: Battledancer (Naturally);

Class Feats: 1-Focused Fascination, 2-Antagonize, 4-Leading Dance, 6, Combination Finisher, 8, Reactive Strike, 10-Derring Do;

Skill Feats: 2-Intimidating Glare, 3-Distracting Performance, 4-Lengthy Diversion, 5-Assurance: Acrobatics, 6-Assurance: Stealth, 7-Steady Balance, 8-Battlecry, 9-Catfall, 10-Terrified Retreat;

Free Archetype Feats: 2-Bard Dedication, 4-Multifarious Muse: Versatile Performance, 6-Uplifting Overture, 8-Rallying Anthem, 10, Lingering Performance;

General Feats: 3-Armor Proficiency, 7-Toughness;

Juiced Skills: Performance (Master @ 7), Deception (Master @ 9);

Equipment: Greatsword, Handwraps of Mighty Blows, Breastplate, a million scrolls of Bless, Jolt Coil, Dancing Scarf;

Spells: Shield, Musical Accompanyment

IN REVIEW

Our hogman friend here specializes in the Performance Skill to the extreme. On its own, Performance is good for... building panache. That's it. After snagging every feat, putting on some sick tunes w/ Musical Accompaniment, and doing a prepatory headspin or two, Hedge Hogman Capoeria takes off.

Once Panache is obtained (stupid easy for Battledancer), Performance is now rolled with 5e-style Advantage, can be used to Demoralize, Aid every skill check, Distract to make teammates Hidden in plain sight, perform an MAP-less Reposition, make good impressions on people and animals, MMO-style taunt on spellcasters, and extend a defensive buff/prepared aid over the course of a fight.

There's also a sneaky trick in there, did you catch it? Hedge Hogman Capoeira also subtly encourages enemies to attack the Swashbuckler while debuffed via the Antagonize feat (cutely enough, this also uses performance!), potentially triggering a nasty Opportune Riposte with a big greatsword, or at the very least a faceful of Quillcoat Spikes.

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Sketchy Spiderclimb Cave (files.catbox.moe)

cross-posted from: https://dormi.zone/post/994993

I threw together a little treasure cave together for my table. There's a spider boss hanging out in that northern room guarding a Spiderclimber's Kit in the very next room. Once they have it, they'll be able to snag treasure at the bottom of the deep pit and the high cliff.

1
Sketchy Spiderclimb Cave (files.catbox.moe)

I threw together a little treasure cave together for my table. There's a spider boss hanging out in that northern room guarding a Spiderclimber's Kit in the very next room. Once they have it, they'll be able to snag treasure at the bottom of the deep pit and the high cliff.

[-] HipsterTenZero@dormi.zone 167 points 10 months ago

to clarify, this is the Corporate Hellscape in Space rpg "Outer WORLDS", not the comfy mystery game (with existential dread elements) "Outer WILDS".

1

cross-posted from: https://dormi.zone/post/929219

OK, the previous map's vegetation was bugging me, so I took a bit of time to practice those particulars. I want to add a bit more depth to the shrubs, but hey, they still get the job done.

Hey folks on this side of the fedi, my thing is that I make shitty maps fast. I like to think i get better with each one, but that is a dangerous thought that threatens to invoke perfectionism that threatens to doom the project. So I aim for a quick and dirty aesthetic on purpose!

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12 fishbucks for an energise, be sure to run steel path for more fishbucks per mission

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HipsterTenZero

joined 1 year ago