When you like rolling release distros because you're still traumatized from trying to version-upgrade Fedora Core. Although I went with Garuda because of convenience tools like garuda-update.
Jesus_666
Can confirm. I met both of my girlfriends (sequential, not parallel) at meetups for a certain online community. And I wasn't even looking; it happened organically.
Turns out that if you go where people are basically guaranteed to share at least some of your interests, it becomes much easier to find someone you gel with.
Protip: Don't go looking to find a partner, try to make friends. If one of those friends ends up dating you, so much the better. If none do, you still made friends and that goes a long way already.
The same is roughly true of games with a more broad skill system, e.g. The Dark Eye with its dozens of skills. However, those systems tend to spread out abilities between party members by making it impractical to have all skills but affordable to have some. I actually like that a lot since skills can give depth to a character and can tie in the backstory in little mechanical ways.
To construct an example party:
The warrior is, of course, a good fighter proficient in several weapons, but also has good knowledge of strategy, tactics, and the history of warfare, knows how to treat wounds and maintain his equipment, and has the leadership skills to maintain morale in combat. As the son of a vintner he has a surprisingly refined palate regarding wine.
The wizard has detailed knowledge about the arcane, astronomy and astrology, speaks several languages (especially ancient ones), and knows his way around myth and legend. Coming from a culture of sailors, he has a basic understanding of how to operate a boat and navigate on the sea.
The social character is a formally trained courtesan. Along with weapons-grade charisma, she has skills in seduction, rhetoric, games, singing and dancing, plus a broad but shallow education that ~~ahead~~ allows her to maintain light conversation on any topic. A weak fighter, she excels at any kind of social interaction.
The last character is a dwarf who lists his occupation as "craftsman". He likes to take things apart. Like locks, traps, mechanisms, doors, or people who get handsy with the courtesan. He also knows how to treat wounds, diseases, and poison, stemming from when he was a healer's apprentice.
I mean, I can kind of understand the perspective. Having one party member being responsible for non-combat skills is suggestive of an extremely combat-focused game design. I come from systems where having skill monkies isn't practical due to the breadth of the skill system; someone doing the job of a rogue in D&D would have to wildly outlevel the rest of the party.
Then again, those systems are typically more grounded than having PCs become powerful enough to butt heads with demigods after a year of adventuring, so D&D having a bit of a cartoonish vibe to it is very much in character. It's not a flaw, it just feels different. I still think it's kinda funny, though.
"Here's Joe, he hits things with a sword and is athletic. There's Bob, he gets angry and hits things with an axe and is athletic. Over there's Jim; he turns into animals and hits things and knows stuff about nature, plus he's athletic. Lucy here hits things with a blessed mace and can heal people and is athletic. And that's Wayne, our salesman locksmith armorer medic seaman carpenter commando."
If Microsoft had added an Android app runtime (even if it were slow), they would've had a much better argument for buying Windows phones. As it was, their sales pitch was "buy a phone with this new OS that doesn't run any of your apps, from the guys who made WinCE" (Windows Phone) and "buy a phone with this new OS that looks exactly like the last OS but won't run apps from that one or Android" (Windows 10 Phone).
By the time Win10P dropped, nobody expected Microsoft to actually commit to it (so the enthusiast crowd stayed away) and its app ecosystem was literally a decade behind the competition (so casual users wouldn't touch it). And then Microsoft didn't see sales and promptly canceled the whole thing.
A fair point, although I wasn't aware of much of it when I bought the game. I still play it because, well, the money's already spent.
That's what I use but save syncing is still in beta and the absence of the (admittedly minor) Galaxy-exclusive stuff in CP2077 kinda irks me.
It's pretty minor (stuff like a t-shirt with the Galaxy logo on it) but it's kind of annoying that it's locked.
They could try to offer a proper Linux Galaxy client, though. Especially since CP2077 locks some minor things behind being launched from Galaxy.
Well, that heavily depends upon factors like what kind of lifestyle you're living. For example, I save a shitload of money by not needing a car.
In general I'd say that someone who lives in my town and makes roughly what I do could save 1k to 2k per month depending on how much discretionary spending they want to be able to do. Possibly more if they're very frugal.
In case we're comparing to the USA here, Germany has lower wages and higher taxes but a lot of stuff is way cheaper, especially education and healthcare. My health insurance premium can't exceed 14.6% of my income, deductibles don't exist, and most procedures are fully covered – for instance, when I went to a hospital for surgery and stayed for four days, my total bill was 40 €.
And everyone is trying to muddle through, including your heroes. I think it's good to keep this in mind; both to avoid feeling inferior for not having your shit figured out (because nobody has) and to be tolerant of people making mistakes – nobody's perfect and everyone has issues besides getting your order exactly right.
Be chill with yourself and with other people.
You'd think that that's the one thing LLMs should be good at – have characters respond to arbitrary input in-character according to the game state. Unfortunately, restricting output to match the game state is mathematically impossible with LLMs; hallucinations are inevitable and can cause characters to randomly start lying or talking about things thy can't know about. Plus, LLMs are very heavy on resources.
There are non-generative AI techniques that could be interesting for games, of course; especially ones that can afford to run at a slower pace like seconds or tens of seconds. For example, something that makes characters dynamically adapt their medium-term action plan to the situation every once in a while could work well. But I don't think we're going to see useful AI-driven dialogue anytime soon.