[-] Jozzo@lemmy.world 3 points 13 hours ago

I had a similar problem, it was caused by undervoltage. Are you using the official power supply?

43
submitted 1 week ago* (last edited 1 week ago) by Jozzo@lemmy.world to c/baldurs_gate_3@lemmy.world

EDIT: The issue was caused by my SSD being formatted in exFAT, which doesn't support symlinks. I backed up my SSD & reformatted it to btrfs, and then I could install .NET without hassle & the game runs!

Original Post:

I'm having an issue running this game on linux, every time I click play in Steam I get the following popup:

"you must install .NET desktop runtime to run this application"

Clicking "yes" takes me to download a Windows .exe which of course can't run on linux. I manually installed the .NET runtime following linux instructions here: https://learn.microsoft.com/en-us/dotnet/core/install/linux-debian but the game still gives me this error.

Other things I've tried:

  • Reinstalling BG3
  • Completely deleting every file from steamapps/common for BG3 & reinstalling
  • Reinstalling Proton
  • Skipping the launcher
  • Tried with proton experimental, 9, 8, 7

My launch args are STEAM_COMPAT_DATA_PATH=/home/user/.local/share/Steam/steamapps/compatdata gamemoderun %command% --skip-launcher

On protondb everybody else seems to be running the game fine, but I don't understand how to get past this error.

184
submitted 3 weeks ago by Jozzo@lemmy.world to c/selfhosted@lemmy.world

Designers can create stunning designs, interactive prototypes, and design systems at scale, while developers enjoy ready-to-use code and make their workflow easy and fast.

Designed for developers

Penpot was built to serve both designers and developers and create a fluid design-code process. You have the choice to enjoy real-time collaboration or play "solo".

Inspect mode

Work with ready-to-use code and make your workflow easy and fast. The inspect tab gives instant access to SVG, CSS and HTML code.

Self host your own instance

Provide your team or organization with a completely owned collaborative design tool. Use Penpot's cloud service or deploy your own Penpot server.

Integrations

Penpot offers integration into the development toolchain, thanks to its support for webhooks and an API accessible through access tokens.

Self hosting instructions (via docker) can be found here: https://help.penpot.app/technical-guide/getting-started/#install-with-docker

[-] Jozzo@lemmy.world 18 points 4 weeks ago

Or maybe they have the ability to make you weaker

70
submitted 1 month ago by Jozzo@lemmy.world to c/selfhosted@lemmy.world

The goal of Fireshare is to provide a very simple and easy way for you to share any videos you have through a unique link.

Demo website: https://v.fireshare.net

281
submitted 1 month ago by Jozzo@lemmy.world to c/selfhosted@lemmy.world

415
submitted 1 month ago by Jozzo@lemmy.world to c/selfhosted@lemmy.world

Spacebar is a free, opensource selfhostable discord-compatible chat, voice and video platform.

  • Discord-compatible (Use all your custom clients/bots with minimal changes)
  • Selfhostable (Server)
  • Open Source (GitHub Organization)
  • Configurable (Configure every aspect and limits to your needs)
  • Decentralized (no abuse of power and doesn't have a single point of failure)
  • Extendable (secure and cross-platform plugin system)
  • Themeable (cross-platform theme system with design editor)
  • Secure (publicly audited and hosted FOSS software for transparent foundation in terms of security)
98
submitted 3 months ago by Jozzo@lemmy.world to c/godot@programming.dev
[-] Jozzo@lemmy.world 6 points 3 months ago

Note that the attacker needs to already have access to your Microsoft 365 account to do any of this. Fuck copilot and all, but this isn't something they couldn't achieve before.

[-] Jozzo@lemmy.world 7 points 3 months ago

Love how the free spot is "no conclave update" lol

[-] Jozzo@lemmy.world 38 points 4 months ago

Got hit with this in the middle of work. We only have one customer using CrowdStrike, and only staff PCs, no infrastructure. But this one is REAL bad, caused by turning your PC on, and cannot be patched - each affected PC needs to be manually fixed. Would not be surprised to see Linux usage go up after this.

[-] Jozzo@lemmy.world 17 points 4 months ago

One attendee and the shooter are dead

61
Roll20 Data Breach (lemmy.world)
submitted 4 months ago by Jozzo@lemmy.world to c/dnd@lemmy.world

On June 29, 2024, at 6:30 P.M. Pacific Time, Roll20 learned that an administrative account was compromised. By 7:30 P.M. Pacific Time, we acted to ensure that all unauthorized access was blocked, and we began the process of investigating the incident to determine the scope.

Following our investigation, we learned that the unauthorized third-party had access to administrative tools, which may have resulted in the exposure of personal information, such as your: first and last name, email address, last known IP address, and the last 4 digits of your credit card (solely if you had a stored payment with us).

Notably, the compromised administrative tooling did not expose your password or your full payment information, such as your address or credit card number.

While we have no reason to believe that your personal information has been misused, we are notifying you out of an abundance of caution.

We take your privacy and security very seriously, and we deeply regret that this incident occurred. We will be implementing an action plan to further enhance the security of our administrative tools going forward.

If you have questions, or if you would like to view a copy of your account data that the third party may have had access to, please reach out to us at https://help.roll20.net and create a support ticket with the subject line “Incident Data Request” and we will be happy to assist you.

Here are some resources containing good best practices for protecting your information online which we recommend: https://consumer.ftc.gov/online-security

[-] Jozzo@lemmy.world 6 points 4 months ago

It depends entirely on the company you work for. Even then, I wouldn't exactly describe the work as "chill"

31
submitted 5 months ago by Jozzo@lemmy.world to c/godot@programming.dev

For character abilities that have a certain trigger condition, eg. "OnAttack", "OnJump", "OnDamaged" etc..

Currently each of these triggers is a signal. When a signal fires, the character loops through all of its abilities and activates each one with that specific condition, so it just runs an if statement for every ability, regardless of whether it has that condition or not:

if ability.trigger_condition == Triggers.OnAttack:
  ability.activate()

My issue is that this could get a little unscalable with many characters on-screen each having many abilities of their own. A character could have 1 OnDamaged ability and 19 OnAttack abilities, but when an "OnDamaged" signal is received, it will still loop through all 19 OnAttack abilities.

Any advice on this is appreciated, thank you all.

25
submitted 5 months ago by Jozzo@lemmy.world to c/warframe@dormi.zone
[-] Jozzo@lemmy.world 5 points 7 months ago

Here's an absolute banger build I cooked up:

Basically spin around the tileset vacuuming up as many enemies as you can. After the tornado ends, cast Sickening Pulse immediately. Funny business ensues.

It actually does pretty well in steel path missions, but it does almost no damage to high armour units, even with 10 corrosive stacks. Also completely useless against Overguard units, since for some reason Elemental Sandstorm doesn't seem to apply to them.

15
submitted 8 months ago by Jozzo@lemmy.world to c/godot@programming.dev

Wanted some opinions on ways to set up triggering "on-kill" effects. In short: The player can have abilities that trigger effects whenever they shoot and kill an enemy. I'm also looking to extend abilities to enemies as well, so can't just hardcode a player reference.

Currently I'm doing it like this:

  • Enemy signals that it died -> the bullet receives this and signals that it killed Enemy -> the player's weapon receives this and signals that it's bullet killed Enemy -> the player receives this and triggers it's on-kill abilities.

It simultaneously feels like a good way to go about it but also a long mess. The other option I've considered is:

  • Each bullet has a reference to it's owner (eg. player). When an enemy dies to a bullet, it looks to the bullet's owner reference and tells it to trigger it's on-kill effects.

This way is a lot simpler to write, but is error prone eg. In cases where the bullet's owner is killed while their attack is mid-air.

Thank you all!

307
submitted 8 months ago by Jozzo@lemmy.world to c/opensource@lemmy.ml

Figured I'd share this project as I don't see many that know about it! (Only available for Windows)

57
submitted 8 months ago by Jozzo@lemmy.world to c/godot@programming.dev

A massive asset bundle by Kenney is free right now on itch.io. It's only available for 9 more hours as of posting.

All included assets can be previewed here: https://kenney.nl/data/itch/preview/

Includes 2D, 3D, and audio assets!

[-] Jozzo@lemmy.world 7 points 9 months ago

Wow that was incredibly well made, thanks for sharing!

[-] Jozzo@lemmy.world 14 points 10 months ago

Just tried this out in one of my projects, here's what happened:

  • do something works without a problem.
  • do something else never goes off.
  • the rest of the game keeps running as normal. You can even call foo() again any number of times and do something will still go off.

Having it waiting in the background didn't seem to have much of a performance impact. I started 5000+ of them and foo() only took up ~0.6% frametime with the rest of my game running alongside it.

[-] Jozzo@lemmy.world 5 points 10 months ago

You cant really compare like that, learning is an input and regurgitating is an output.

Humans learn and regurgitate much the same as an AI learns and regurgitates.

A human can only output things based on input it's received in the past. Try imagining a new color. Any color you could possibly come up with is just some combination of colors that already exist. By painting with purple are you not "regurgitating" the work of red and blue?

[-] Jozzo@lemmy.world 5 points 1 year ago

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Jozzo

joined 1 year ago