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submitted 1 year ago* (last edited 1 year ago) by Keegen@kbin.social to c/warframe@dormi.zone

I know it hasn't been a week yet (TBH it almost, has) but I thought this would be a good place to discuss the new Hydroid rework. I'll leave my thoughts, as usual, in the comment!

Release date: 2014-04-09

Abilities (the wiki wasn't updated with the new descriptions yet so I'll do my best and write them myself when applicable):
(New!) Passive: Enemies damaged by Hydroid are more vulnerable to Corrosion Status, with initial status reducing armor by 50%.
Tempest Barrage - Target an area and call down a barrage of liquid fury.
Tidal Surge - Crash through enemies in a ferocious wall of water.
~~(Old)Undertow - Become a water trap and drown unsuspecting enemies.~~
(New!) Plunder - All enemies in range affected by Corrosive procs will have their armor reduced permanently while providing armor to Hydroid as well as adding bonus Corrosive damage to your weapons.
Tentacle Swarm - Spawn a Kraken that grabs and holds enemies while applying Corrosive damage and status.

Acquisition: Blueprint purchasable from the market, components drop from Councilor Vay Hek on Oro, Earth.

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submitted 1 year ago by Keegen@kbin.social to c/warframe@dormi.zone

I missed a week, but I'm back with another (bi)weekly warframe thread! Last time we discussed Rhino, an "unofficial" 4th starter, so this week I thought to bring a warframe that actually used to BE a starter - Loki!

Release date: 2012-10-25

Abilities:
Decoy - Loki deploys a holographic copy of himself, drawing enemy fire.
Invisibility - Loki camouflages himself, becoming invisible to enemies.
Switch Teleport - Loki instantaneously swaps positions with a target, confusing the enemy.
Radial Disarm - Lets forth a wave of energy, disrupting the projectile weapons of enemies in range and forcing them to revert to melee combat.

Acquisition: Blueprint purchasable from the market, components drop from Hyena Pack on Psamathe, Neptune.

[-] Keegen@kbin.social 14 points 1 year ago

I used it a whole 2 times in my entire playthrough. Once to get a certain book from it's trapped pressure plate by throwing it, another to help a certain dwarf from his predicament. The biggest thing that stops me from experimenting more with it is it's limitation to once per short rest and only being present for 10 turns. I get that it's for combat balancing purposes but it does make me just never bother summoning it. Wish they removed that limitation, gave it more utility uses and just completely disabled it's combat abilities instead.

[-] Keegen@kbin.social 13 points 1 year ago

Karlach is a simple gal, Duergar are bad slavers, Nere is bad Absolutist and also a slaver. Why side with either when you can chop both into pieces and kill two slaver birds with one greataxe!

[-] Keegen@kbin.social 9 points 1 year ago

Yeah, I don't know why they didn't bring the Day/Night cycle and Fatigue mechanics from the previous games, it made resting feel much more natural. You even had inns that gave you more healing depending on the quality of room you choose. I know that the companions say they are exhausted, but they like to do so while I barely done anything and still have most of my resources available. In BG1/2 when I heard my companions complain, you bet I'm looking for a safe spot to rest, Fatigue debuffs were no joke!

[-] Keegen@kbin.social 14 points 1 year ago

If you don't care about the lives of the slaves trapped in with him then sure, you can consider it a win.

[-] Keegen@kbin.social 10 points 1 year ago

Using the open source driver with Nvidia is a bad idea, your card is locked at the minimum clock speed and it's general quality is not comparable to the proprietary driver (this is purely because of Nvidia's hostility to open source, not due to any inabilities of the developers of Nouvea.)
I'm gonna assume you are using the default desktop environment of Mint which is Cinnamon. Have you tried booting a different DE, or even better, a different distribution with something like Gnome or KDE to see if the issue persists?

[-] Keegen@kbin.social 9 points 1 year ago* (last edited 1 year ago)

Yeah, this is just plainly untrue. All it takes is getting their approval anywhere beyond medium (for some even that's not required) and doing their specific personal quest objectives and they are down to fuck IMMEDIATELY. Ironically in my playthrough, despite not once giving them any signals I'm down, the only companion who didn't try to bone down with me was Karlach, the most openly horny one.

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submitted 1 year ago by Keegen@kbin.social to c/manga@lemmy.ml
[-] Keegen@kbin.social 15 points 1 year ago

How can DE always manage to take this game in the absolute fucking wildest possible direction and surprise everyone! I love it! When they teased Wally getting involved, never in a million years would I predict things going this way.
I love the way the stone Man In The Wall tileset looked and the weird creepy enemies shown there, hope we can play some actual missions in there and it won't be just for the quest.
The only thing I'm sad about is that I have to wait all the way to 2024 to see more of it.

[-] Keegen@kbin.social 11 points 1 year ago

I don't know why our poor shorty races are so under-represented, Larian did a fantastic job on their models! Compared to male elves and tieflings, the dwarf and gnome selection is vastly superior. And gnome racials are absolutely crazy, who wouldn't want advantage on all the most debilitating saves!?

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submitted 1 year ago by Keegen@kbin.social to c/manga@lemmy.ml
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submitted 1 year ago by Keegen@kbin.social to c/manga@lemmy.ml
[-] Keegen@kbin.social 9 points 1 year ago* (last edited 1 year ago)

The game has an insanely high number of saves it keeps by default, 20 for both auto saves and quick saves. I reduced it to 10 for both as I never need to go that far back (or if I want the option I just make a manual save), that alone will cut your Steam Cloud size in half.
EDIT - The number is actually 25, even higher than I remembered.

[-] Keegen@kbin.social 21 points 1 year ago

Watch the video and then decide if you are still excited about it. The one video when they announced the power supply test lab is one of the many ones called out for misinformation in this very video. With their standard of information being what is it, no data they provide should be used for any serious purchase decisions.

[-] Keegen@kbin.social 14 points 1 year ago

LTT has been an entertainment channel with a drop of info for a while now, their content is pretty much only suitable as background filler while eating food. Their thumbnails and titles are also unusable without extensions to decipher them (shoutout to DeArrow from Ajay Ramachandran). For the actual good tech info you to go Hardware Unboxed or the very creator of this video.

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submitted 1 year ago by Keegen@kbin.social to c/manga@lemmy.ml
[-] Keegen@kbin.social 9 points 1 year ago* (last edited 1 year ago)

What makes supports unpopular? Many reasons. For one, we have a lot of warframes that are completely self reliant and can do any mission in the game alone, either with their abilities or good guns. Supports also tend to not stack with themselves that well. A Wisp and Mesa are gonna work great together, but Wisp and Trinity? Not so much. Meanwhile having multiple Mesas is nowhere near as bad, you will just have less things to shoot. Supports also rely on your teammates to have a brain to actually use your buffs properly, and we all know how the average public player is. The biggest reason of all is that Warframe rewards speed, as most content is incredibly easy but highly repetitive. Cracking open relics as an example, all that matters is how fast you can kill and how quickly you can extract, so appropriately people will bring nuke frames to speed things along. Death is also by far the best CC effect, all enemies are vulnerable to it and a dead enemy does nothing to threaten you or impact the mission (they also drop loot). Why CC enemies when I can cast 4 as Volt and watch the numbers pop? All of that together makes support/CC frames an unpopular pick, they are still good, sometimes straight up better than other common picks, but the common picks are lower effort while still getting the job done, and for most players that's all that matters.

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Keegen

joined 1 year ago