Looking at the wave 1 streams, the event is pretty underwhelming:
expected:
- bugged as fuck, of course it is not working in the first iteration
- combat oriented (if you dont want to fight, its not for you)
surprise bugs from the UI Team:
(same idiots causes the same idiotic design failures as always)
- markers unusable and vanish
- you need tractor beam to know whats in the box. Combines well with "universe is armistice" bug which removes any functionality from tractor
unexpected:
- servers will crash when running the event (can be seen by unusual high BWIN before crash) - not really unexpected to be honest I guess
- the balance is shit - mission goal is 15000 SCU and you can pickup like 30 scu per looted ship. You need 500 player pickups for a single event? How should I comment SHIT LIKE THIS?
- general down state is just ONE SHOT away from total kill (like cutlass)
Quality is just shit or below, the balance is the usual guesswork by someone not playing the game.
Games are a software project, nothing more, nothing less.
Idiots like jared try to deny this and come up with tactics trial and error as normal part of the development process.
If you develop software with trial and error, you are already on a wood way (germans used to say). If you need to summon the "games are special" vibe you dont care about software engineering the slightest and your output will be pure shit on many occasions.