[-] Korinthenkacker@lemmy.world 3 points 3 months ago* (last edited 3 months ago)

Games are a software project, nothing more, nothing less.

Idiots like jared try to deny this and come up with tactics trial and error as normal part of the development process.

If you develop software with trial and error, you are already on a wood way (germans used to say). If you need to summon the "games are special" vibe you dont care about software engineering the slightest and your output will be pure shit on many occasions.

15
3.24 live (lemmy.world)

3.24 is LIVE, what is your expierence? Is it worth the download?

[-] Korinthenkacker@lemmy.world 2 points 4 months ago* (last edited 4 months ago)

For this reason, pyro coming is good. It will show how their ideas (especially the lack of) will work out.

They try to survive with their 2 faction system but that will only work on POIs - as soon as you lift off, you just can be shot down without any negative effects - over and over again. I cannot imagine how this scenario will be appealing to players.

[-] Korinthenkacker@lemmy.world 2 points 4 months ago

Yeah, that's true.

Hopefully the sheeps will have made it working like the legacy one by finding lots of bugs.

[-] Korinthenkacker@lemmy.world 2 points 4 months ago* (last edited 4 months ago)

They touted a big update and thats all? Engineering - a single topic?

They are really desperate.

[-] Korinthenkacker@lemmy.world 2 points 4 months ago

There was no need. The legacy launcher worked fine. I tried to install the new launcher but it was hidden behind "waves".

But the idiots made it so, that you could download + install - it just refuses to work. Never bothered again after this shit idea.

[-] Korinthenkacker@lemmy.world 2 points 4 months ago* (last edited 4 months ago)

I still hope, they implement the game economy in a meaningful way:

  • no insurance in lawless systems (you may get some other kind of insurance like stealing a ship and hand it in to insurance to keep their pool to increase the chance to get your ship back when lost in lawless system). If you get a ship from insurance, it was stolen and using it in any place that is run by a to lawful faction will have a risk of getting exposed. Normal insurance only works in lawful systems - which all consequences (meaning: with criminal reputation in a lawful system, you cannot use insurance)
  • shooting down smugglers that bring in wares will have devasting effects (instantly increases prices of NPC to bother to bring in wares, that wont exist otherwise while greately reduce the number of NPC that are willing to do so. The effect scales with the smuggler reputation the attacked smuggler has)
  • the UTTER AND TOTAL idiots that want to place special and rare rewards into a zone that has no economic output, will get finally booted from the design process and as thus cannot do more harm. OTHERWISE let these idiots explain, how these rewards are created in a zone, that has no economic output and lacks of literally everything
  • lawless zone means smuggling. Shooting down a smuggler will get you instantly hated by EVERY faction in that system on permanent basis, meaning the same thing as in stanton when get criminal reputation: you need to leave because there is no place you can show up beside player run facitlies (which will not exist for quite a few years). There should be a reputation that tracks the amount of smuggled wares into the lawless zone, so you can detect the negative consequences of attacking a smuggler.
  • data running from lawless zones should be quite lucrative
  • smuggling into lawless zones should be extremely lucrative
  • there should be special reputations, to make your past visible (like: number of shootdown medics, number of attacked service ships (starfarers, vulcan, SRV and the like) and so on. This is permant and bound to the current avatar. At the same time, make service beacons have conditions like "shootdown medics == 0" to remove these assholes from beacons. Also make it possible like "shootdown medics > 1" = reward * 100 so you can offer services as medic to assholes but let them pay. If you raise one of these counters above 10 there is a slight chance, that this negative reputation is partly inherited by your heir, starting the game with a massive disadvantage.
[-] Korinthenkacker@lemmy.world 3 points 4 months ago

To be honest, the more I know about pyro the less is the desire to visit it.

I understand, that CIG desparately needs a place, that can be used to extinct all the players to when pushing them out of stanton but there is less and less reason for me to visit this new place.

[-] Korinthenkacker@lemmy.world 2 points 4 months ago* (last edited 4 months ago)

Pyro looked good indeed but looking at the time they spent into creating it, it is no wonder.

It is a pity that all these devs dont have a clue how to create something without using PVP for everything.

So they are bound to a success of pyro - given the shitty start in terms of security / social state, it will be a bumpy ride. First thing they will learn, that people will just leave pyro because its not worth the hassle. Their two faction system will not solve the problem, that you just get shoot down everywhere without any negative effects (especially in space).

[-] Korinthenkacker@lemmy.world 2 points 4 months ago

What happens if a large part of players ignore pyro because they dont like ongoing slaugther that the devs can only imagine as endless fun? (just look at the general consensus when the pyro test drive was over). There is no solution to that and dont will be (unless they are willing to make pyro like stanton, cannot see that. Even in stanton their crime system is not working - be a mass murderer and then log off. Next login you to will be perfect citizen again - made by idiots and it will cause the game is only played by idiots - this is a major issue).

From my POV they need learn thru the hard way, that if you dont listen you still can learn by pain. So the dev time for pyro is just wasted but if this is the only way to make idiots learn, then be it.

And when the next new system gets created in the next 5 years, you better design it in a way so that it appeals a large part of the player base.

PS: Nyx is nearly empty and the only LZ is Delamar. After all this shit talk about "cargo based" missions, we need a rich system can be the source and the target of long distance hauling. Dont see quanta comming, there is absolute silence so I think it got the icache treatment (silently killed).

[-] Korinthenkacker@lemmy.world 5 points 4 months ago* (last edited 4 months ago)

Gathering missions in a lawless system? Really? REALLY? I cannot comment this stuff, its too stupid.

If these PVP idiots dont get stopped, it will break the game and nobody can fix it, when all PVE players are gone. Like any other games that tried to focus on PVP.

9

Looking at the wave 1 streams, the event is pretty underwhelming:

expected:

  • bugged as fuck, of course it is not working in the first iteration
  • combat oriented (if you dont want to fight, its not for you)

surprise bugs from the UI Team: (same idiots causes the same idiotic design failures as always)

  • markers unusable and vanish
  • you need tractor beam to know whats in the box. Combines well with "universe is armistice" bug which removes any functionality from tractor

unexpected:

  • servers will crash when running the event (can be seen by unusual high BWIN before crash) - not really unexpected to be honest I guess
  • the balance is shit - mission goal is 15000 SCU and you can pickup like 30 scu per looted ship. You need 500 player pickups for a single event? How should I comment SHIT LIKE THIS?
  • general down state is just ONE SHOT away from total kill (like cutlass)

Quality is just shit or below, the balance is the usual guesswork by someone not playing the game.

[-] Korinthenkacker@lemmy.world 3 points 4 months ago* (last edited 4 months ago)

transient jump point should not persist on time but on usage. Each usage of a transient jump should increase the chance to vanish (should start at a low value and then increase with every use). This way 2 things will happen:

  • if you keep it hidden, you can maximize the use
  • you cannot plan exactly as each use has the chance to remove it

This also makes the position of a transient jump point extremely valuable (because it not removed by time), especially if you can "scan" the crash possibility and this is part of the jump point data (which would lead to very valuable data (low possibility) to low value (high possibility)

[-] Korinthenkacker@lemmy.world 3 points 4 months ago

contested zones are DOA when they think, they can add snipers as PVP element that just shoot other players from a hidden location. As long as this dumb idea is used by lazy devs to create "content" it will alienate the PVE share of players (like 95% of player base).

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Korinthenkacker

joined 4 months ago