MxRemy

joined 2 years ago
MODERATOR OF
[–] MxRemy@lemmy.one 2 points 1 year ago (2 children)

I work in a makerspace, that's in a public library.

[–] MxRemy@lemmy.one 3 points 1 year ago

I'm like a 3-ish, and I do. I equally enjoy adult books though, if that helps or complicates whatever you're trying to suss out.

[–] MxRemy@lemmy.one 5 points 1 year ago

I use Reflow Filaments's PA-CF from recycled fishing nets all the time, it's WONDERFUL stuff. Might be using the same source?

[–] MxRemy@lemmy.one 1 points 1 year ago

I got the game as soon as I saw this post, and have been playing it off and on for the last few days. The UI isn't just bad, it's like kinda pretty broken! At least on my GrapheneOS/Pixel 7 Pro, anyway. The game is also really really confusing?

...All that said, I actually really like this idea, and I'll keep playing in hopes the rest improves over time. Also in hopes that anyone else in my area joins in lol, it's pretty quiet here.

[–] MxRemy@lemmy.one 7 points 1 year ago

I don't have a lot of mod experience, but I am bi and frequently online. If this is a "the more the merrier" type situation, then I'd be happy to pitch in as well.

[–] MxRemy@lemmy.one 3 points 1 year ago* (last edited 1 year ago)

I'm pretty perpetually broke, all my family and friends eat meat, and I live in good ol' purple state Pennsylvania (not Philly or Pittsburgh).

In my personal experience, being at the very least vegetarian IS easy, even in my far-from-ideal conditions. I want to take people at their word when they say it would be hard for them, but it's kind of incomprehensible to me. I even still eat at restaurants! Honestly I don't even really cook that much, 'cause I'm lazy and don't have a lot of free time. When eating out, you just try to do your due diligence to avoid getting any hidden meat, and if you wind up with some anyway, well at least you tried. I will admit it's somewhat harder when I'm visiting rural Alabama, but not even by that much really. More on the level of minor inconvenience than anything. It's not even more expensive, meat costs a fortune compared to like... beans.

[–] MxRemy@lemmy.one 7 points 1 year ago (1 children)

I don't have much to say about it other than that it's one of the best movies I've seen in years. I cried for hours.

[–] MxRemy@lemmy.one 7 points 1 year ago* (last edited 1 year ago) (1 children)

Wow, people are actually saying these things? I haven't really seen anything here like what they're accusing. Probably people who wandered in from /All I guess?

EDIT: Oop, sorry! Meant to reply to the main post... I could delete and repost but deletes are still a little wonky on Lemmy I think, right?

[–] MxRemy@lemmy.one 2 points 1 year ago

Makes Your Head A-Splode if you think about it too much.

I'm so glad I'm not the only one! 😅

[–] MxRemy@lemmy.one 8 points 1 year ago (1 children)

Yeah that's definitely my problem, I just can't seem to resist overthinking it 😅

[–] MxRemy@lemmy.one 7 points 1 year ago

Etsy has been rapidly going downhill for a while now, in many ways. It's a shame...

Does Ravelry allow nudity in their pattern sales? I think so, right? There's also some new site that's modeled after Etsy, except it's like a worker co-op or something cool like that. Not much on there yet though

[–] MxRemy@lemmy.one 15 points 1 year ago* (last edited 1 year ago) (6 children)

This trope, like how the Addams Family does it, has always really bothered and confused me. Like if the characters followed it to it's logical conclusion, it wouldn't make any sense at all, and I just can't get over that. I don't know how to explain what's logically wrong with it, I wish someone would like write a tvtropes page about it

 

I'm back with another noob support question, despite me being a moderator and this being a very small community atm. As far as efficiency/optimization is concerned, what's the best approach to making a really big open world, and then how do I actually implement it?? My stack:

  • OS: Windows 10
  • IDE: VSCode
  • Game engine: Haxe Flixel
  • Pixel art: PixiEditor
  • Map making: LDtk

I know how to just make one huge level, that's easy enough, but I've heard that might be inefficient memory-wise? I tried setting up multiple levels in LDtk, and importing each level into its own FlxTilemap. But then I couldn't figure out how to get more than one tilemap to actually display? Only the first one I add shows up. Maybe the second one is loaded but just hidden underneath it, but if so, how do I tell a FlxTilemap where it should show up? They seem to default to (0,0) and I didn't any method to change that. Or maybe you can just only have one tilemap in any given scene at a time? Would it be better to use the render method of the LDtk api instead of a FlxTilemap? I heard FlxTilemap is more efficient because it batch renders everything, whereas the LDtk api renders each tile as its own sprite.

One last question. When I switched from Ogmo to LDtk, suddenly I couldn't compile to Neko anymore. I get an Uncaught exception - std@module_read erorr. I can test the game in HTML5, but it's slower, and also for some reason the browser keeps caching old versions of the game so I have to clear everything to see any changes.

Places I've looked for answers so far:

Maybe the answer is actually in these sources, but I'm too much of an amatuer to see it? Either way, I'd really appreciate some advice!

 

Sounds pretty good! It's printed out of PHA (polyhydroxyalkanoates). This is a food safe naturally occurring material synthesized by bacteria, and it is fully biodegradable in a reasonable time span, in any biome, with no microplastics. Design from SolidZone, material from Filaments.ca Regen collection. Once the world figures out how to get sustainable pinene resin working, I want to try running a vacuum resin stabilization on it as well.

1
submitted 2 years ago* (last edited 2 years ago) by MxRemy@lemmy.one to c/haxe@programming.dev
 

Working on a text-based game in HaxeFlixel, and I'm wondering if there's a best practice for dealing with the text itself. There's a lot of it, and it's full of newlines and quotes and such. I imagine putting it in the actual Haxe script is probably not the best way, since you'd have to use a zillion escape characters? So like maybe a Markdown file where you could tag each text block something appropriate, and then parse it from Haxe?

EDIT: I ended up just keeping all the dialogue in a simple .txt file. I wanted to make adding dialogue as accessible as possible for people with limited computer skills, basically. And it actually turns out that Haxe's string parsing will handle alllll the escaping for you, so they can pretty much use any characters they want! Except colon (:). They just have to give the dialogue a title inside colons like :this:, and I have it set up to parse the .txt into a dictionary where the titles are the keys and the dialogue is the corresponding value.

 

Has anybody managed to get this to work, using any version of Haxe or any OS? Every one I try has various errors and won't load. 😅

If anyone has, I'd LOVE to see your yml file/etc for it!

 
 
 

Some friends and I are trying to learn Haxe together by working on a simple game. We're all like pretty much total amateurs at this stuff. For collaborating I set us up a repo for it on Gitlab, and I've been trying to run the actual code through Gitpod, but I can't get it to work... Has anyone else done this successfully?

Just to focus on ONE error at a time, here's this: I get a workspace loaded up seemingly successfully, with Haxe installed. But when I try to run haxelib setup for all the requisite libraries, it asks me for an install directory, and I apparently do not have write privileges?

 

Is there a Fediverse option for hosting fanfiction, or maybe web novels/serials/etc? Like an AO3 alternative, basically. I looked around but couldn't find one, the closest thing that kinda works are the blogging platforms like writefreely. If there isn't, do you think fanfiction would be a good candidate for federation?

 

I saw somewhere that, instead of attaching images directly to Lemmy posts, you should instead post them to a Pixelfed instance and link to it. If a lot of people did that, it should reduce the load on Lemmy instances. I made a Pixelfed account so I could do that, but I don't like that people have to click through to see the image. For some ridiculous reason I kinda thought the image would show without having to do that lol. Are those the only two possible options, or am I missing something?

 

Assistive tech for people that have trouble holding forks/spoons/etc. Made from my favorite lesser known material, polyhydroxyalkanoates, which is fully biodegradable in any biome. Anyone else making AT for people?

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