MysticKetchup

joined 4 months ago
 
 

The biggest change is good news for Urza's Saga fans and bad news for Blood Moon fans

Rules Update: Sagas

Speaking of Sagas, we're making a small but impactful rules update with this release. With the advent of Saga creatures, it's much easier to get into a situation where a Saga on the battlefield loses all of its abilities but is still a Saga enchantment. The result of this interaction was previously unintuitive to many players: since that Saga had no chapter abilities, the game defined the "greatest number among its chapter abilities" as zero, and no matter how many lore counters that Saga had on it, it would be sacrificed as a state-based action once it wasn't the source of a chapter ability on the stack (usually right away).

Starting with the release of Magic: The Gathering—FINAL FANTASY, we're updating the rules: If a Saga has no chapter abilities, it won't be subject to the state-based action that would cause it to be sacrificed due to how many lore counters it has. Similarly, it won't be subject to the turn-based action that adds a lore counter to each Saga you control at the beginning of your first main phase each turn. For example, if your Summon: Bahamut with one lore counter on it loses all abilities because someone attaches Observed Stasis to it, it'll won't gain lore counters via the turn-based action until it has chapter abilities again (probably because you removed the Observed Stasis somehow.)

 
 

For those in the US, CardKingdom and CoolStuffInc are alternative online retailers. There are also many large stores that also have their own web shops where TCGPlayer doesn't get a cut. And of course supporting your FLGS is always a great option if you have one

Feel free to drop more suggestions of alternatives in the comments

 
[–] MysticKetchup@mtgzone.com 2 points 2 months ago (1 children)

10 copies is a really small amount, I would have thought they'd have a bigger stock for something like this.

Just wish they would just go back to print-to-demand SL. I've just tuned out SL releases now since I know I won't have a chance to get something if it's actually popular

[–] MysticKetchup@mtgzone.com 4 points 2 months ago

I feel this way too. I didn't mind a lower power standard because I always had Modern (and then Pioneer) to go to. Admittedly I came in around SOI block and that was a very weak standard, but I thought the best time was during GRN/RNA block when there were so many decks that felt very strong and synergistic but not busted. I suppose they feel like casual Commander fills this void now

[–] MysticKetchup@mtgzone.com 3 points 2 months ago

I think their ubiquity and simple rules make basic lands good for more adventurous art design. That being said, this one is not really up my alley (I do however love the Nyx and Planet basics). I'm glad they have the Dragon's Presence basics for a more traditional style of full art lands though

[–] MysticKetchup@mtgzone.com 5 points 2 months ago

Haughty Djinn was originally printed in DMU, and given that Dominaria has a long history of Djinn going back to Alpha, Smirking Spelljacker is probably from there. Older Djinn didn't really have a cohesive visual identity, but comparing it to djinn from the more recent Dominaria sets, it seems to match up

Out of all the Djinn in Magic, only two other in-universe planes have had Djinn, Ravnica and Strixhaven. Strixhaven is the other possibility, but Spelljacker looks pretty wispy which would align more with Dominaria

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