People have built 16 bit and 32 bit computers in Minecraft, the tighter restraint is the limited clock speed (resulting from suboptimal simulation efficiency)
NichtElias
Maybe not quite as vanilla as you want it but I'm currently playing on EcoSMP. It has economy plugins for money and shops and stuff, as well as towny for claiming land. It's overall very relaxed with pvp only in specific areas and a small community. Also not pay to win at all.
It's German for butt
Hmm, that's weird. I've had linux-issues with Stellaris mods exactly once. They've been working pretty well otherwise
There really is an xkcd for everything.
Imagine sending an http request for brewing coffee over IPoAC and what you get back an hour later is 418: I'm a teapot
No, it says it's virus free, so no need to worry /s
Human cells also don't have chloroplasts. Maybe the cell membrane is the fence of the cell.
Barrels moved by train. Take it or leave it
Those seem to be really cool books, or at least the box they're in thinks so
As with most creative endeavors the main way of improving is (as far as I know; I'm not the best of builders myself) to look at what other people do and practice a lot.
As for building tools, software, etc. there's world edit and litematica. The latter is pretty useful if you've built something in creative and want to transfer it to a survival world/server.
That's working as intended. For faster blueprint construction I like to put more personal roboports in my armor and use more bots that way. Putting the required resources in a yellow chest works as well.