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A Code Review tool automates the code audit process. They help in static code analysis which is essential to deliever a reliable software application. There are plethora of Code Review Tools in the market and selecting one for your project could be a challenge.

Following is a curated list of top code analysis tools and code review tools for java with popular features and latest download links. The list contains best code review tools including open-source as well as commercial.

 

This article is about the check of the OpenRA project using the static PVS-Studio analyzer. What is OpenRA? It is an open source game engine designed to create real-time strategies. The article describes the analysis process, project features, and warnings that PVS-Studio has issued. And, of course, here we will discuss some features of the analyzer that made the project checking process more comfortable.

 

Sometimes, tired of endless code review and debugging, you start wondering if there are ways to make your life easier. After some googling or merely by accident, you stumble upon the phrase, "static analysis". Let's find out what it is and how it can be used in your project.

 

Static code analysis is most effective when changing a project, as errors are always more difficult to fix in the future than at an early stage. We continue expanding the options for using PVS-Studio in continuous development systems. This time, we'll show you how to configure pull request analysis using self-hosted agents in Microsoft Azure DevOps, using the example of the Minetest game.

 

Do you like GitLab and don't like bugs? Do you want to improve the quality of your source code? Then you've come to the right place. Today we will tell you how to configure the PVS-Studio C# analyzer for checking merge requests. Enjoy the reading and have a nice unicorn mood.

 

One of the most relevant scenarios for using the PVS-Studio analyzer is its integration into CI systems. Even though a project analysis by PVS-Studio can already be embedded with just a few commands into almost any continuous integration system, we continue to make this process even more convenient. PVS-Studio now supports converting the analyzer output to the TeamCity format-TeamCity Inspections Type. Let's see how it works.

 

2019 was a very busy year in terms of conferences. Our team could leave for whole weeks on business trips. As you know, the conference is perfect time to share knowledge. In addition to giving talks and telling many interesting things at our booth, we also learned a lot from communicating with conference participants and speakers. So at the Joker 2019 conference in fall, a talk from Dalia Abo Sheasha "Migrating beyond Java 8" inspired us to implement a new diagnostic rule that allows us to detect incompatibilities in the Java SE API between different versions of Java. This is what we will talk about.

 

The American company Electronic Arts Inc (EA) has opened the source code of the games Command & Conquer: Tiberian Dawn and Command & Conquer: Red Alert publicly available. Several dozen errors were detected in the source code using the PVS-Studio analyzer, so, please, welcome the continuation of found defects review.

 

Not so long ago, a landmark event has happened: PVS-Studio appeared in Compiler Explorer! Now you can quickly and easily analyze the code for errors right on the godbolt.org site (Compiler Explorer). This feature opens up a large number of new possibilities – from quenching curiosity about the analyzer's abilities to being able to quickly share check results with a friend. This article will cover the topic on how to use these features. Caution – GIFs!

 

When developing the PVS-Studio static analyzer, we try to develop it in various directions. Thus, our team is working on plugins for the IDE (Visual Studio, Rider), improving integration with CI, and so on. Increasing the efficiency of project analysis under Unity is also one of our priority goals. We believe that static analysis will allow programmers using this game engine to improve the quality of their source code and simplify work on any projects. Therefore, we would like to increase the popularity of PVS-Studio among companies that develop under Unity. One of the first steps in implementing this idea was to write annotations for the methods defined in the engine. This allows a developer to control the correctness of the code related to calls of annotated methods.

 

In this UE4 tutorial, we will look over the general process of static analysis of C++ code and then get specific in how this is done.

 

It is easy to try a static code analyzer. But it requires skills to introduce it in the development of an old large project. If the approach is incorrect, the analyzer can add work, slow down development, and demotivate the team. Let's briefly discuss how to properly integrate static analysis into the development process and start using it as part of CI/CD.

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