The Sportster 48 is technically a 1200. One that makes less power than a 650, but still a 1200.
If I test ride I'll definitely try out all the modes.
The Sportster 48 is technically a 1200. One that makes less power than a 650, but still a 1200.
If I test ride I'll definitely try out all the modes.
There's no way that can be legal. I generally support Valve but that is monopolistic as hell.
So why can't they sell their game for $56 on Epic and $70 on Steam? They'd make about the same money per sale on each?
I'm not the most knowledgeable on this subject, but I'm curious to learn more.
Why do various toolkits have major releases that seem to reset the features of the last one?
GTK 3 seems like GTK 2 but slower to me, and before the transition was even complete GTK 4 showed up, which just seems like GTK 3 but a bit different. Qt 5 works really well and is efficient on resources, so why are we switching to Qt 6? It seems like reinventing the desktop over and over again.
I understand updates for the kernel for compatibility, small to medium updates to all software for bug fixes and new features, and major updates to toolkits when there are big problems with the current release (X vs Wayland for example). Or if the current release was unreliable and bloated, which I heard was what happened with Qt 4 and why they switched to 5. But I also heard Qt 3 was really stable and lightweight, so why did they switch away from it?
I have a crazy idea for Epic. Instead of paying a fortune for exclusives, leverage the lower 12% cut and have game publishers sell for less (so that the publisher makes the same amount on Steam and Epic)
I was at a HD dealership recently trying to find out why so many people like Harleys. I test rode a Sportster 48, and then the salesperson tried to direct me to a Nightster. I think I sat on it but I declined to ride it because I didn't want to be riding a 93hp bike after just a month of experience riding a slow 250. Definitely want to try one out sometime next year though.
What motorcycle is that?
Wow. I was just taking a break from an ethics assignment whether Copilot is ethical to use while developing code, and then I see this post.
I believe Copilot is mostly ethical to use in development, as a tool. This is just Microsoft trying to force Copilot into a place where it wasn't meant to be and will lead to so much wasted electricity.
It's like taking the MVP in Baseball and forcing him to play Tennis and expecting good results against Tennis pros. Stop shoehorning good AI tools into the wrong places that are better equipped using different tools.
I understand that they need the money to host the videos, but I won't directly pay them considering how they treat viewers and creators. I'm pretty sure they would be $100+ richer from me if they didn't remove the dislike count.
I unironically use the 3rd option to support creators. I still use adblock if the creator isn't monetized or it's content that probably shouldn't be getting monetized (eg. rips of game OSTs not by the game dev)
But price disparities already exist in other places sometimes. Like YT premium using the App store (due to the 30% cut) and everywhere else.