[-] Syncrossus@ttrpg.network 2 points 1 year ago* (last edited 1 year ago)

This is the most nitpicky thing I've ever read. TTRPGs are (or at least can be) a form of collaborative story telling and Travis Miller has Hasperger's.

[-] Syncrossus@ttrpg.network 30 points 1 year ago

Good meme! Dylan B Hollis is a really witty baking content creator on YouTube (and TikTok) for anyone wondering who that is.

[-] Syncrossus@ttrpg.network 2 points 1 year ago

Have you asked Grandpa to install Windows? Good fucking luck. It's hard to get a windows install working in less than a day, even without reading the 800 pages of legalese which state that your personal information, body, mind, and first born are property of Microsoft.

[-] Syncrossus@ttrpg.network 9 points 1 year ago

Hahaha a fitting end to a beautiful and funny story! Thanks so much Ahdok, this was really fun.

[-] Syncrossus@ttrpg.network 46 points 1 year ago

Reading your comics has accidentally become part of my daily routine, and one of my most favorite at that. Konsi is so cute, and her and Razira are especially cute and wholesome together. Thanks for brightening up my days like this.

[-] Syncrossus@ttrpg.network 1 points 1 year ago

Well said. I think storytelling is an amazing medium precisely because it allows you to explore troubling topics in a safe way, with the linguistic layer of abstraction as a safety net. I check in with my players at session 0 and on occasion to know what is totally OK, what I can describe but not show art for, and what is off limits. We've agreed that sexual assault is off limits, sexual themes can be vaguely alluded to buy should remain mostly implied, spiders can be described but not shown, and everything else is currently on the table. This system should work fine for any table composed of reasonable humans.

[-] Syncrossus@ttrpg.network 8 points 1 year ago

Sentences like "Can I roll for persuasion?" or worse "I perception the room" are one of my biggest pet peeves coming from players. Tell me what you want to accomplish, I will tell you whether and what you need to roll. I've mostly managed to train that behavior out of my players, thankfully. As a newbie DM I used to use die rolls as a crutch -- "this is a dice rolling game, so the more dice we roll the more fun we're having, right?" I thought. I also hated saying no to my players, so stupidly high DCs were a way to shift the blame onto the dice for my players' failures. As I've gained experience, I run a much less dice-heavy game. I very often just let my PCs succeed with no roll required.

The one case where I don't mind the players asking to roll is when they ask to "INSIGHT CHECK" à la critical role; it's always fun to see the players so passionately engaging with NPCs.

[-] Syncrossus@ttrpg.network 12 points 1 year ago

If Brayden says his character tries to lift a heavy rock and he proceeds to deadlift 150kg to demonstrate, heck, I'll give him inspiration.

[-] Syncrossus@ttrpg.network 2 points 1 year ago

The potion mimic is going in all my games now

[-] Syncrossus@ttrpg.network 2 points 1 year ago

Definitely a curse

[-] Syncrossus@ttrpg.network 2 points 1 year ago

I hate this. It's going in all my D&D games from now on

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Syncrossus

joined 1 year ago