Teknevra

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You hear about PlayStations breaking the sound barrier when the fans kick on and Xbox’s overheating/red ring of death, but what about NerveGear?

I was thinking about this today and I’m pretty sure this wasn’t addressed.

Did any of the NerveGear malfunction, have connection issues (packet loss, latency etc), overheating, hardware recalls or was it just the perfect gaming device?

I’m sure Kayaba would’ve ensured to have a flawless machine for his experiment, but surely out of the 10,000 players trapped, as a gamer knowing even a $3000 PC setup still has some issues, there HAD to be some people that died due to malfunctioning equipment is some way.

And Google AI seems to think my question is referring to people who tampered with the NerveGear to save their family/friends, but this is STRICTLY regarding the integrity of the system that is NerveGear.

 

Now, we all know Kayaba does something crazy in his game (SAO) and he always was even after his legacy.

I mean sure that were villains throughout the show that did more damage and evil than they were.

Kayaba though is more evil than Vassago in my personal opinion due to lack of circumstances he’d face etc.

 
 

Alicization's one of the most underrated strengths lies in its thematic layering, particularly its references to Alice in Wonderland. While SAO has always been at the center of debates in the anime community, Alicization quietly embeds a powerful homage to one of the earliest "other world" stories in modern literature. The genius of this move lies not only in its subtlety but in how it bridges two legendary pieces of media across time and culture. In doing so, it reframes SAO, not just as a blockbuster anime, but as a self-aware commentary on the isekai genre it helped popularize.

Many fans argue about whether SAO is even a true isekai. Technically, it isn't. The characters don’t die and reincarnate in another world, nor are they summoned to a fantasy realm by divine beings. Instead, they’re plugged into virtual worlds through futuristic technology. But that distinction is largely semantic. The core premise, a protagonist escaping from reality into a richly immersive alternate world where new rules apply, is functionally identical to most isekai stories. SAO’s success in 2012 sparked a wildfire across the anime industry. It opened the floodgates for an entire generation of series like Re:Zero, Konosuba, Tensura, and more. Even though SAO didn’t invent the genre, it proved there was mass-market appeal for it, and studios followed in droves.

Enter Alicization, the third major arc in the SAO franchise. It introduces an artificial world called the Underworld, built not just as a game, but as a simulation meant to grow real human souls. This world operates under its own logic, filled with knights, sacred arts, and a society molded by a mysterious force called the Taboo Index. At the heart of this arc is a girl named Alice, a name that instantly evokes the classic Lewis Carroll tale. And that’s no coincidence.

Like the original Alice in Wonderland, Alicization is about questioning reality. In Carroll’s novel, Alice falls down a rabbit hole into a strange world governed by nonsense and dream-logic. In Alicization, Kirito is thrown into a world where his memories are fragmented and the truth is buried under layers of programming and illusion. Both stories follow protagonists navigating warped realities in search of identity, agency, and truth. The Underworld, like Wonderland, is a place that challenges what the characters know to be real. The characters, particularly Alice, begin to break free of their programmed limitations, just as Carroll’s Alice questioned the absurd rules of the Queen of Hearts' domain.

By choosing “Alice” as a central figure, the author wasn’t just picking a pretty name. He was reaching back to the roots of portal fantasy, nodding to the literary tradition that birthed the isekai concept long before the term existed. Alice in Wonderland is arguably one of the earliest isekai stories: a young girl transported to a fantastical land, where she must navigate trials and absurdities. It's a template that modern anime still echoes.

So when Alicization places “Alice” at the center of its story, it’s not just coincidence or flair. It’s a legend tipping its hat to another. SAO, the anime that made isekai a mainstream genre, is paying homage to the story that arguably started it all. That’s not just clever writing, it’s a brilliant commentary on the lineage of escapist fiction. It’s a statement that says, “We know where we came from.”

 

It's crazy, when I first watched the show as a child, I thought that 2025 was so far away, and the technology in the show was so advanced because it was in 2025.

Now we're in 2025, and lowkey our technology is more advanced than the show.

 

His whole gimmick is being a duel wielder, and he was able to afford it (each sword costs 150k and he had 302k).

He def should've just bought 2 swords, but the writers just had to nerf him 😭

 

I mean, before knowing who he was in ALO, she fell in love with him... I was watching Extra Edition, and she never tells him, but I felt like it's something Asuna should know. Clearly, Suguha should make it clear that those feelings for her are over (even if she lies to her) and that she now supports Asuna, because it makes her brother happy, but I think Asuna should know xD

I don't know why, but I imagine a Time skip where everyone is a little older and Suguha gets drunk and ends up telling him without realizing it XD

I don't know if this has happened in the novels, although I really doubt it, but what do you think? Will it happen? Should Suguha tell her? I doubt Asuna will have a problem with that (Even more so if it happens after Kirito and Asuna start living together).

 
 
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