[-] TypicalHog@lemm.ee 1 points 6 days ago

9 upvotes and 18 downvote? yall are actually crazy if yall thought women were hunting even as much as men did.

[-] TypicalHog@lemm.ee 1 points 6 days ago

that it has only been what? There is absolutely no way women were hunting as much as men.

[-] TypicalHog@lemm.ee 35 points 3 weeks ago

Absolutely. Bar none. Here's my config for downloading best quality YT videos (but works for other sites too) if anyone wants to base theirs on it: https://pastebin.com/ba9sFURT

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submitted 2 months ago* (last edited 2 months ago) by TypicalHog@lemm.ee to c/games@lemm.ee

I just made up a new post format I believe could be useful. [WDYP] X

A post where people ask others why they still play a certain game X. This could help people gain ideas and new perspectives on the game they used to play but stopped because they got bored/lost interest in it or got dragged into another game that offered a more exciting reason to play it instead. OP can add reasons why they may still play the game or they could ask what makes others still come back to it.

I'll start. Why do you still play MINECRAFT? What are your goals within the game? What drives you to spend your time in this game's world? How do you play it?

What makes me return to Minecraft every once in a while is a small server that is very close to vanilla Minecraft (semi-anarchy) and if you die you get banned for 24h (semi-hardcore). You can play here similar to how you would play in your own single-player world but with the added threat of someone stumbling upon your base, as well as you potentially finding someone else's base. The server has a small player-run economy. I can log into this server and just mindlessly mine for diamonds when I'm tired and need some brain time off or fly around the map hunting for bases or player-left artifacts, building automatic farms, or simply cutting trees to sell to others. I don't play it every day, but this server always makes me boot Minecraft and stop by every couple of weeks or so.

If you play Minecraft, what makes you keep coming back to it?

[-] TypicalHog@lemm.ee 23 points 3 months ago

They should release an app where people can donate a portion of their storage to be used for redundancy in case anything happens to the archive.

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submitted 4 months ago* (last edited 4 months ago) by TypicalHog@lemm.ee to c/code_review@programming.dev

I came up with an algorithm and implemented it in Rust.
I want to ensure the code is of sufficient quality before releasing it on Crates.io and GitHub. You can also find more info about the algorithm and its purpose there.

I'm eager to hear your feedback and thoughts and am open to ANY suggestions that may help me improve the code further.
The code should be performant, clean, easy to use, idiomatic, etc.
I'm also looking for potentially better names for certain variables and stuff.

Note that some things have changed a bit since the last release (for example - the hash calculation has been changed from blake3(blake3(OBJECT) || blake3(DATE)) to blake3::keyed_hash(DATE, OBJECT) to improve performance by eliminating 2 out of 3 hash calculations), but the README is still valid (and hopefully at least somewhat decent source of info about the algorithm - I did my best trying to explain stuff, but I'm still looking to improve it further in the future).

The functions can panic if they are given a date where the year is outside of the 0000 to 9999 range.
I'm not sure if I should make the function return the result/option instead of panicking since I'd like to avoid having to unwrap() the output and would prefer if the function returned just a simple u32/chrono::NaiveTime (but I'm open to changing my mind on this one).

I'm also curious if there is a cleaner way to create a key from a date. Previously, I've been using format("%Y-%m-%d") to convert it into a string slice and copy it into the key array, but I've found that approach to be very slow (over 50% of the CPU time was being spent just for that alone), so I opted out for an approach you can see below.

The newest function rdvt() is not yet documented anywhere, but I'll do my best to explain it here:   In addition to an object and a date (same as rdv()), it also takes a rank (which is a positive integer - u32).
The function calculates the keyed blake3 hash of an object, using the date and a rank as key, and uses the resulting (pseudorandom) bits to generate and return a random uniform time (chrono::NaiveTime) between 0h and 24h (down to nanosecond precision).
Time is calculated by taking the first bit of the hash and in case it's a binary one - 12h is added to the time, then we add 6h if the 2nd bit of the hash is a one, 3h for the 3rd bit, 1.5h for 4th and so on until the increment reaches the small enough value where it doesn't contribute anything to the time (when it becomes less than 1ns, essentially).   This means if all of the bits in the hash were zeros - time would be zero, and if they were all ones - time would be 23:59:59:999:999:999h (the very last and highest possible value). The code short-circuits and stops earlier than going through all 256 bits since we usually only need around 46 bits before the increment becomes smaller than 1ns (the code stops only in case the sum of tiny sub 1ns increments can't contribute enough to change the last digit in the total time (even if all of the rest of the bits in the hash were to be ones))):  

Feel free to ask ANY questions regarding the code, the algorithm, its function, use cases, or anything else you'd like explained or clarified.  

Here's the code (I haven't written any tests yet, so they are not included for review):  

//! The official Rust implementation of the [RANDEVU](https://github.com/TypicalHog/randevu) algorithm
//!
//! # Example
//! ```rust
//! use chrono::Utc;
//! use randevu::{rdv, rdvt};
//!
//! fn main() {
//!     let object = "THE_SIMPSONS";
//!     let date = Utc::now();
//!     let rdv = rdv(object, &date);
//!     let rdvt = rdvt(0, object, &date);
//!
//!     println!("Object {} has RDV{} today with RDVT0 at {:?}", object, rdv, rdvt);
//! }
//! ```

use blake3;
use chrono::{DateTime, Datelike, NaiveTime, TimeDelta, Utc};
use itoa;

/// Returns the 32-byte KEY `[u8; 32]` created from a given DATE `&DateTime<Utc>` and an optional RANK `Option<u32>`
fn create_key(date: &DateTime<Utc>, rank: Option<u32>) -> [u8; 32] {
    let mut key = [0u8; 32];

    let mut year = Datelike::year(date);
    let mut month = Datelike::month(date);
    let mut day = Datelike::day(date);

    let mut year_len = 4;
    let mut prefix_len = 0;

    // Add a prefix (-/+) if the year is not between 0 and 9999 (-YYYY-MM-DD / +YYYY-MM-DD)
    if year < 0 {
        key[0] = b'-';
        prefix_len = 1;

        year = year.abs(); // Make year positive
    } else if year > 9999 {
        key[0] = b'+';
        prefix_len = 1;
    }

    // Adjust year_len for very large years (both positive and negative)
    if year > 9999 {
        year_len += 1;
        if year > 99999 {
            year_len += 1;
        }
    }

    let full_year_len = prefix_len + year_len;

    // If a rank is provided, write it into the key after the date, separated by an '_'
    if rank != None {
        let mut buffer = itoa::Buffer::new();
        let rank_str = buffer.format(rank.unwrap());
        key[7 + full_year_len..7 + full_year_len + rank_str.len()]
            .copy_from_slice(&rank_str.as_bytes()[..rank_str.len()]);

        key[6 + full_year_len] = b'_';
    }

    // Write the day into the key
    key[5 + full_year_len] = b'0' + (day % 10) as u8;
    day /= 10;
    key[4 + full_year_len] = b'0' + day as u8;

    key[3 + full_year_len] = b'-';

    // Write the month into the key
    key[2 + full_year_len] = b'0' + (month % 10) as u8;
    month /= 10;
    key[1 + full_year_len] = b'0' + month as u8;

    key[full_year_len] = b'-';

    // Write the year into the key
    for i in (prefix_len..full_year_len).rev() {
        key[i] = b'0' + (year % 10) as u8;
        year /= 10;
    }

    key
}

/// Returns the RDV value `u32` for an OBJECT `&str` on a specific DATE `&DateTime<Utc>`
///
/// **RDV = number of leading zero bits in blake3::keyed_hash(key: DATE, data: OBJECT)**
pub fn rdv(object: &str, date: &DateTime<Utc>) -> u32 {
    let hash = blake3::keyed_hash(&create_key(date, None), object.as_bytes());

    // Count the number of leading zero bits in the hash
    let mut rdv = 0;
    for &byte in hash.as_bytes() {
        rdv += byte.leading_zeros();

        if byte != 0 {
            break;
        }
    }

    rdv
}

/// Returns the RDVT time `DateTime<Utc>` of a given RANK `u32` for an OBJECT `&str` on a specific DATE `&DateTime<Utc>`
pub fn rdvt(rank: u32, object: &str, date: &DateTime<Utc>) -> DateTime<Utc> {
    let hash = blake3::keyed_hash(&create_key(date, Some(rank)), object.as_bytes());

    // Calculate the time using bits from the hash
    let mut total: f64 = 0.0;
    let mut increment = 12.0 * 60.0 * 60.0 * 1_000_000_000.0; // 12h in nanoseconds
    for (i, byte) in hash.as_bytes().iter().enumerate() {
        for j in (0..8).rev() {
            let bit = (byte >> j) & 1;
            if bit == 1 {
                total += increment;
            }
            increment /= 2.0;
        }
        // Stop once increments become too small to affect the total
        if i > 4 && (2.0 * increment) < (1.0 - total.fract()) {
            break;
        }
    }

    // Construct the RDVT time from total
    let rdvt = date.with_time(NaiveTime::MIN).unwrap() + TimeDelta::nanoseconds(total as i64);

    rdvt
}

[-] TypicalHog@lemm.ee 29 points 4 months ago

And I feel pretty pumped about blocking them.

[-] TypicalHog@lemm.ee 19 points 4 months ago

What if I paused a video to be able to read something from the paused frame and it's all covered by an ad?

[-] TypicalHog@lemm.ee 18 points 4 months ago

Ok this is actually a disgusting idea!

[-] TypicalHog@lemm.ee 18 points 4 months ago

Wake me up when they open source Windows 10/11.

[-] TypicalHog@lemm.ee 36 points 4 months ago

SEO disgusts me. On that topic I also hate when people in YT videos are begging for likes, subs ands comments to boost engagement and optimize their video in the algorithm. I get it, they are kinda forced to, but that's such a sad state of affairs.

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submitted 5 months ago by TypicalHog@lemm.ee to c/listentothis@lemm.ee
[-] TypicalHog@lemm.ee 22 points 6 months ago

Publicity stunt amount.

[-] TypicalHog@lemm.ee 21 points 6 months ago

Why would you send 240 million PCs to the landfill when you can install Linux on all of them?

[-] TypicalHog@lemm.ee 19 points 6 months ago

Absolutely disgusting! Literally the only reason why I still use Windows is the fact many games I play have anti-cheat spyware that doesn't work on Linux.

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submitted 7 months ago* (last edited 7 months ago) by TypicalHog@lemm.ee to c/fediverselore@lemmy.ca

cross-posted from: https://lemm.ee/post/22957810

Ok, so, I crossposted the documentary “Four Horsemen 2012” to !documentaries@slrpnk.net and it got removed for not being “a solarpunk themed documentary” - all good, it was my mistake I didn’t check it’s a community for documentaries with a specific there/topic.

Then, I wake up to the message from the SAME PERSON (Five@slrpnk.net) removing the same documentary from !Documentaries@lemmy.world which I assume is a GENERAL PURPOSE instance for documentaries about all topics. Their reason was: “I’m going to remove this documentary out of solidarity for Ukraine” even tho the documentary had NOTHING to do with Ukraine and doesn’t even mention it ONCE! I’m super confused. The rules for this community don’t even say anything about certain documentaries being allowed or not. What is happening? Ideological censorship?

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TypicalHog

joined 7 months ago