ahdok

joined 2 years ago
[–] ahdok@ttrpg.network 3 points 1 day ago (2 children)

You'd probably be able to do that and win the match, but, well, there's a few problems...

First of all, Addis is a Tymoran priestess with level 5 spells, so she'd be pretty difficult to take down quickly unless you were serious adventurers. Chances of pulling it off without a hitch are non-zero. We don't know for sure what is and is not on Addis' spell list, but if we imagine it's similar to Konsi's list well... Konsi always has Dimension Door prepared, grabbing her would be very difficult.

Secondly, this is Konsi's boss, you might win the match by default, but the repercussions within the temple would be much worse.

Third, Konsi would never approve of kidnapping anyone who wasn't evil... She's too much of a good bean.


Probably the biggest problem is that the entire point of this match is to have Konsi play a high-stakes poker match under scrutiny, to prove that she legitimately has skill at the game, and doesn't cheat. They're staging this whole thing to head off accusations of foul play... Kidnapping your opponent and winning by default doesn't exactly solve the problem!

[–] ahdok@ttrpg.network 3 points 1 day ago (2 children)

OotS has SO much text per strip, I could really do a lot with that kind of real estate.

[–] ahdok@ttrpg.network 5 points 1 day ago (2 children)

It is an artifact, the "Forgeringer".

Some artifacts might be powerful enough to have function inside anti-magic fields... although the Forgeringer has never displayed that kind of power. More problematic though, it'd be kind of difficult to use a hammer in the middle of a poker match undetected.

[–] ahdok@ttrpg.network 21 points 2 days ago (5 children)

Exposition's really difficult in comic format. People don't really want to read a full page of text when they're reading comics, so you got to find some ways to at least give it some visual flair...

[–] ahdok@ttrpg.network 12 points 2 days ago

Faelys has negative tact.

[–] ahdok@ttrpg.network 60 points 2 days ago

Bonus Konsi, as usual

[–] ahdok@ttrpg.network 42 points 2 days ago* (last edited 2 days ago)

Since some people's clients can't properly display tall images, here's the comic split in two for readability.

If that is ALSO not helpful to you, I recommend looking at it on my site

 

We've tried nothing and we're all out of ideas!

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[–] ahdok@ttrpg.network 26 points 3 days ago (4 children)
[–] ahdok@ttrpg.network 4 points 3 weeks ago

I am assured it was 2e

[–] ahdok@ttrpg.network 6 points 3 weeks ago (2 children)

My fiancee played a whole campaign of Apocalypse World! She enjoyed it!

[–] ahdok@ttrpg.network 1 points 1 month ago

Finally, there's the hardcore simulationist angle, which I ignored completely above.

Many fantasy writers, whether that be books, shows, computer games, or RPG media... know what a human is and can do, and design the humans in their setting to comport with their experiences of what a human is from the real world.

It serves as a kind of grounding baseline, a foundation of familiarity that doesn't need any work from the audience. "Ah yes, a human. I know what that does." A useful starting point that ensures the audience has something low-concept and relatable in an otherwise high-concept offering.

With a simulationist mindset, humans are often the "default", and least "fantastical" of the species in the world, because there's an established preconception of what humans are like.

Other species can have supernatural dexterity and grace, or magic gifts, or strange relationships with the laws of physics, because they're made up, and the mundanity of the human serves as a mirror that highlights and emphasizes the fantastical elements of the other species.

This approach isn't so much an attempt to incentivise diversity as it is just our natural inclination to not interrogate the known and familiar. Of course humans don't live for a thousand years, or have supernatural strength, or an immunity to poisons, we know what humans are like.

It's a fairly small and easy leap to invent a new species and say "this species is immune to fire." It's a leap to ask "what if humans were immune to fire?", and many people never even consider playing with that, because in our minds, humans aren't fantastical creatures.

 

It's good to go around the table and check what everyone is doing.

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“Alcohol is a mild poison” has been a house rule within my extended roleplaying circles for a long time. It fits well into almost any setting or metaphysics, and allows you to do interesting things with intoxication.

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I didn't hear no initiative roll!

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I'll be back posting comics soon, I promise, but this older one is topical enough to post.

 

But what if one of these sidequests has a good reward?

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It's not easy, having a divine mission.

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Konsi doesn't make the rules, she's gotta use those slots.

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This one isn't much of a joke, it's instead providing opportunity for some upcoming character exposition.

 

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Part 1:

 

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Some people suggested that breaking up tall comics into two images within the post body would help readability in their client, so here's that.

We're over the exposition hump now, so hopefully following comics will have smaller/fewer speech bubbles.

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