There are console comparable to RX 6600 that costs 200$/€?
As already told, this is no sense from logical stand point.
I mean, if someone come to you and tell "there's job to do here"... that's definitely not a nice experience. The real problem come when you realize that "nobody is telling you anything": that looks like a nice experience, but that's just the proverbial moment before "the shit hit the fan".
If someone give you a bug report they, generally, don't go around and file a bad review: they saw something wrong with your product and, wherever you're gonna fix or not, they go on with their lives. (now, if you get a really motivated person, usually it mean you got someone who investigate with you the problem with their file log etc).
On the other side, the "windows customer experience", they don't file bug report, hell no. So, what they do? What do you think it's the most natural thing someone do (if not filing bug reports) when their game crashes.
I think you guessed it: bad review on your steam page. "I paid, things don't work: gotta let everyone know the thing you made doesn't work"
My 2¢ on the issue.
- Epic pays you, ever though what are they actually buying from you as Dev/publisher. Epic store don't make the mony Epic is spending... that's because sales on the Epic store aren't even their goal. EGS is basically a huge advertising for Fortnite, games published over there are accessory to the ever present/default Fortnite's events/promotions. On steam page for GTAV you see ads for Saints Rows, on Saints Row's Steam page you see ads for GTAV. On EGS Fortnite is always omnipresent: the goal over there is not gamers buy as much games possible, but rather yell "hey! Free stuff? We have free things... Also Fortnite!". It's a black hole where wallets are swallowed by Fortnite.
- "EGS vs. Steam-monopoly" is a totally faked presumption. What we see is that quite the opposite is happening. Exclusivity damages more all small and big competition around Steam: itch.io, GoG... but also bigger stores from Ubisoft and EA (which saw fair amount of investment in their own PC store in the pre-EGS era and now are mostly forgotten). Basically EGS is digging a more monopolistic trajectory for Steam. Indie are wondering "why should I publish on itch/GoG if Epic pays me?"
"7 days of FREE Ubisoft +" is the most failed attempt by MSI to hide they earn something by pre-installing Ubisoft's bloatware and (wishfully) get some money from some sort of install/link referral scheme.
I wonder how much Microsoft is paying them ?
I don't think there's need for conspiracy theory: these people simply don't have the knowledge to manage a distribution, even when sticking to a well set distro standard (such as Debian or Ubuntu). Here's what did happen:
1st problem on Linux: "damn, Linux doesn't work"
switching on Windows because they think this solve their issues
45633th problem on Windows: "damn... what we are doing wrong?"
...and quite few of those that are even exclusive to the Switch, can still run on Steam Deck.
Here you get everyship.
...everyship... so far
It’s like comparing car (PC) vs bicycle (Steam Deck) vs train locomotive (Xbox/PS).
Following this logic, where do you place Sony paying Rockstar for GTA VI not be available on PC?
There’s no technical reason why GTAVI can’t be on PC, only “Sony corp.” reasons.
It's also worth remember that "AI voices" don't always mean tts. RVC is also rising technology: you just need a single modder with decent skills in voice acting, and he/she can make act the whole cast of characters (man/woman, young/adult etc.)
You don't even need to change that word, "AI focusing on you" and the context of Microsoft explain it all.
I see this game mentioned repeatedly over the meme-brink, but it's that relevant in the PC scope? Because I am beginning to think only people who had already played on PS4 care about it: it looks like the "I use Arch, btw" meme (a random guy repeated that make clear they use a product/thing... which nobody ask them about).
Bloodborne sold ~7million copies in the span of ~7 years ( ref ), for comparison a game like Sekiro (while not forgotten, you don't see random people jumping out and say "I played/want Sekiro btw") sold 10 million in ~4 years ( ref )