The problem with Sublime is that it’s a paid one, and not everybody wants to pay for something that is perceived by the community as something that should be free and open source.
Yeah, I guess the idea of VSCode isn’t to be a “ready to use” IDE, but to be configurable — which it is.
The main thing that makes it popular nowadays is the ecosystem of plugins around it. Ex: when Copilot was released, I believe the VSCode plugin was the best one.
Also many frameworks docs have instructions on how to use it with VSCode and which plugins to install, such as some web frameworks and Flutter.
They didn’t even bother to do a gradual rollout, like even small apps do.
The level of company-wide incompetence is astounding, but considering how organizations work and disregard technical people’s concerns, I’m never surprised when these things happen. It’s a social problem more than a technical one.
This is the right answer. To complement it, I’d just say I’ve read someone before say that at Microsoft there’s no incentive to squeeze performance, so why bother if it won’t help you get promoted or get a bonus? All these things add up over time to make Windows only care about it when there is actually a huge bottleneck.
It’s also worth noting (for non programmers out there) that speed has no correlation with the amount of code. Often it’s actually the opposite: things start simple and begin to grow in complexity and amount of code exactly to squeeze more optimizations for specific use-cases.
I think it’s a valid news to spread here.
You’re definitely not alone. If this happens and it becomes some major news in the community with reasonable visibility, I’m sure many people would support this.
dependency injection is an abomination
I don’t think so, dependency injection has made testing easier in all static typed code bases I worked on.
Benchmarks should be like a scientific paper: they should describe all the choices made and why for the configurations. At least that will show if the people doing it really understand what they’re comparing.
As a non game dev, does Flutter really offer anything compared to traditional 2D game engines? I thought most of them are also open source?
The whole article seems a bit forced with many topics that are present in most other languages too. I don’t think “Faster release cycle” is one reason Java got where it is today.
Android dev will be overwhelming for a beginner. If you’re still learning, I’d suggest starting with some command line stuff just to get the hang of the standard library, concepts etc.
You can use any IDE for simple stuff but Android Studio is tailored for Android framework complexities that added up over time.
Yeah, saying “most GitHub users can’t live without a commercial entity” is such a nonsense. GitHub is successful while it works well. The moment it doesn’t, there will be other services.