blueryth

joined 2 years ago
[–] blueryth@lemmy.world 4 points 2 days ago

The FAQ explains this with a few existing examples.

This isn't about running a game indefinitely, but laying out a plan in which the game is still playable by users after the developer ceases support. Games are so varied, so the end-of-life plan may include a lot of different solutions, but here's a few ideas:

  • Remove online service checks, considering there aren't servers anyways. This works for games that are largely playable in an offline capacity regardless.
  • Release server binaries or source. There's a lot of this already either with existing or RE'd servers. Any MMO with a private server is a good example.
  • Transition gameplay to offline modes. This is a lot more involved, but has been done before.

This isn't about burdening the developers, though all solutions do have developer impact. This is more so about requiring developers to consider the full life time of the product. I'm a developer that has only worked on live-service games. I have very little to show to anyone without a time machine.

[–] blueryth@lemmy.world 18 points 2 years ago* (last edited 2 years ago)

Previously known as Bierstadt

Missed opportunity. Long live Beertown! 🍻