13
submitted 10 months ago* (last edited 10 months ago) by brogrum@lemmy.wtf to c/guildwars2@lemmy.wtf

@that_shaman@mstdn.social Amazing work!

If anything or anyone can save this expansion for me it's Peitha. Of course this would mean that she turns out to be the ultimate villain in the end, but we cannot stop trusting her nonetheless.

1
submitted 11 months ago* (last edited 11 months ago) by brogrum@lemmy.wtf to c/meta@lemmy.wtf

https://lemmy.wtf/post/2841215

Major Changes

This release is very large with almost 400 commits since 0.18.5. As such we can only give a general overview of the major changes in this post, and without going into detail. For more information, read the full changelog and linked issues at the bottom of this post.

...

[-] brogrum@lemmy.wtf 3 points 11 months ago

I've just watched WP's stream where he tries out the new weapons (beta) and I'm rather unimpressed. I'll wait until they are actually finished and we know what the final numbers are. What really irritates me are the alternate implementations of existing concepts like the combo fields on guardian pistol.

[-] brogrum@lemmy.wtf 1 points 1 year ago* (last edited 1 year ago)

Re-posting from my lemmy.wtf account, since outgoing federation from lemmy.sdf.org appears to be broken at the moment:

@necropola@lemmy.sdf.org said:

Of course I don't know for a fact that LFG actually checks subgroup 1 to figure out whether a squad's map is full, but it seemed pretty plausible.

Also, I didn't say that map full detection is in any way related to the squad size limit. The question is how does LFG determine whether a squad's map is full? Does it actually check the map of the squad's commander (squad might not have one) or does it check the map of the first player in subgroup 1 (which is what I think).

I have even seen squads to explicitly use subgroup 1 as a lobby/queue for players not in the commander's map (yet) which would be really bad, if LFG actually uses the first player of subgroup 1 to check whether the squad's map is full.

[-] brogrum@lemmy.wtf 4 points 1 year ago* (last edited 1 year ago)

I'm looking foward to the offhand pistol buffs and the Relic (of Aristocracy) fixes for my Celestial Mechanist. This should significantly increase the damage.

Mechanical Genius: For a short period of time, the effect will remain active even after the mech moves out of range of the engineer

Not quite clear, why they don't get rid of this mechanic/penalty entirely, knowing how much the Mech enjoys to wander off.

Overall, mostly buffs, so probably most will be happy.

[-] brogrum@lemmy.wtf 1 points 1 year ago* (last edited 1 year ago)

Well, they found GS to be too strong on non-Vindicator, nerfed it to the ground and buffed some Vindicator traits instead, e. g. damage increase after dodge. I'm getting tired of this messing around for the sake of "balance".

[-] brogrum@lemmy.wtf 1 points 1 year ago

@meldrik@lemmy.wtf Sorry for that, but I had to know. ๐Ÿ˜„

[-] brogrum@lemmy.wtf 1 points 1 year ago* (last edited 1 year ago)

I (Necropola) am writing this from an account on another instance since I can now no longer login at all. After going through the "forgot password" procedure I was logged in for a few minutes and then I was logged out again (cookie expired?).

After 3 password resets this does not work anymore either and I'm now permanently logged out.

POST https://lemmy.world/api/v3/user/login returns 404 in client.js

payload: {
  "username_or_email": "necropola",
  "password": ""
}

Also,

  • the instance is painfully slow after the update to BE 0.18.1-rc.4 | UI 0.18.1-rc.7
  • federattion to other instances still does not work or rather takes ages, i. e. I have to "pull" (search for full URL) new comments in order to see them on other instances.
  • subscribing to a community on lemmy.world does also not work. At least not properly, It kinda worked after 10 tries, but I only see a few (new) posts. But I am able to manually "pull" (search for full URL) certain (older) posts and then add a comment.
  • and image transparency in post thumbnails no longer works.
2
submitted 1 year ago* (last edited 1 year ago) by brogrum@lemmy.wtf to c/guildwars@lemmy.wtf

cross-posted from: https://lemmy.wtf/post/34219

Some instances (JSON) are still working, but probably not for very much longer, e. g.

This may help to get the GuildWars community here up and running.

brogrum

joined 1 year ago