[-] conciselyverbose@kbin.social 33 points 9 months ago

Your company requiring video submissions for a fucking application is the easiest "this company is batshit insane and there's no possibility working for them could ever be worth it" red flag I've ever seen.

[-] conciselyverbose@kbin.social 33 points 10 months ago

A. How the fuck does a toilet explode?

B. If they knew there was something wrong with it, a sign saying "out of order" takes 10 seconds.

[-] conciselyverbose@kbin.social 34 points 10 months ago

Not getting OEM repairs on used products period isn't mind blowing, ignoring that it's stolen.

[-] conciselyverbose@kbin.social 34 points 11 months ago

Fuck all of this.

Rubber banding shit to make skill mismatches still competitive is a dogshit excuse for game design that completely and utterly destroys the integrity of competition.

[-] conciselyverbose@kbin.social 35 points 1 year ago

Yep. The insanity of thinking you could apply it retroactively to already licensed games was absurd.

If you tied it to a future main version release with features people wanted, you could absolutely get away with some light pushback that's the usual grumbling on price changes, and a lot of developers would suck it up and move to the up to date engine anyways.

But when you try to pull the rug on people for stuff they've already been developing under previous terms, they're going to seriously reconsider, and on stuff they already published makes it extremely hard to justify working with you again.

[-] conciselyverbose@kbin.social 35 points 1 year ago

They're "boring" because they're at their limit. The form factor can do what it can do.

Foldables will eventually enhance the experience, but the materials that are available don't do the job. Until then there's only iteration.

[-] conciselyverbose@kbin.social 33 points 1 year ago

Not much? I eyeball it as about 1/4 of the games being in the last two years. That seems pretty reasonable to me.

If an actual majority were brand new games it would just tell you that PC gamers (or at least steam deck) are just chasing novelty over quality. It's OK not to play every brand new game right on release, and it's OK to play older games.

[-] conciselyverbose@kbin.social 35 points 1 year ago* (last edited 1 year ago)

I mean, it definitely helps. The production quality is insane. But the fact that the choices (or mistakes) have actual real impacts on the game going forward are as big as far as I'm concerned. I ended up with my hand being forced into combat early that made an encounter with a potential party member immediately hostile. That sucks, especially since I wasn't trying to do what happened in the earlier encounter. But in terms of a world feeling alive, having it actually react to what you do is pretty damn significant (unless "you're small and irrelevant" is intentional).

[-] conciselyverbose@kbin.social 35 points 1 year ago

If real people hate your game because of the changes you made from the last one (that you took away from them), that's not a review bomb.

It's just a review.

[-] conciselyverbose@kbin.social 35 points 1 year ago

They were sued for keeping your device from crashing once the battery was obscenely degraded.

[-] conciselyverbose@kbin.social 33 points 1 year ago

I fucking hate the whiny answer of "but my/most existing headphones had an aux so I don't like USB-C."

Except, you know, it's a statement of fact and wired headphones can easily last 50 years with no reason to even consider replacing them. We're past the point where there's meaningful improvement to quality over time.

[-] conciselyverbose@kbin.social 33 points 1 year ago* (last edited 1 year ago)

Yeah, I stripped down out of curiosity and the woman was topless but wearing panties in the photo mode.

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conciselyverbose

joined 1 year ago