csolisr

joined 2 years ago
[–] csolisr@hub.azkware.net 10 points 1 day ago

Flatpak being securely sandboxed by default is both its biggest strength and its worst point of contention. The XDG is still scrambling to replicate the permission requests paradigm from Android on the Linux desktop.

[–] csolisr@hub.azkware.net 3 points 3 days ago (4 children)

That reminds me, is Flatpak packaging CLI tools already?

[–] csolisr@hub.azkware.net 12 points 3 days ago (2 children)

Fun fact: you probably misspelled (misspelt?) "cajones" because that means "shelf boxes" in Spanish

[–] csolisr@hub.azkware.net 8 points 3 days ago

The Zionist/Semitic merger has done too much harm to the world at large

[–] csolisr@hub.azkware.net 1 points 6 days ago

Hard to have a midlife crisis if you haven't lived much of a life yet, in my case. Guess I'll just wait until I can afford a bus ride

[–] csolisr@hub.azkware.net 2 points 1 week ago

Could be worse - outside of the US, the glass is generally February 1st

[–] csolisr@hub.azkware.net 1 points 1 week ago

I'd settle for that solution anyways, but only as long as users can still mix and match kernels (one for secure boot and games that require anti-cheat, and another for custom hardware)

[–] csolisr@hub.azkware.net 1 points 1 week ago

Which is why I prefer the MacOS approach better - instead of relying on the developer adding a hypervisor, Apple uses binary signatures for all the relevant system files which are attested via something similar to Secure Boot, plus an Apple-provided API for runtime attestation, to ensure that the system has not been touched since boot. I suspect that Valve's assistance in making Arch Linux builds reproducible is pointing towards that goal.

[–] csolisr@hub.azkware.net 1 points 1 week ago

Single-player? Absolutely. Multiplayer though? Outside of fighting games, indie games, and anything made by Valve, it's increasingly difficult to find any multiplayer game that works on Linux, and even those that still work can have the multiplayer yanked off down the line like what happened with Apex Legends.

[–] csolisr@hub.azkware.net 1 points 1 week ago

Considering that Vanguard has already been bypassed at least once (see dailydarkweb.net/vanguard-bypa… ), I think somebody must already know if the tool is ultimately malicious or not. Problem is, the somebody that knows has a vested interest in not disclosing any details, being a cheat bypasser and all.

[–] csolisr@hub.azkware.net 9 points 2 weeks ago (3 children)

That's precisely why I haven't so much as touched any games if they don't support Linux with their anti-cheat solution. The developers of Apex Legends proudly announcing that dropping support for Linux made cheaters drop "significantly" doesn't sit well with me, and in fact I suspect EA is doing something malicious that can't be feasibly detected precisely because of their kernel-level access. And don't even get me started with Tencent-funded Riot's Vanguard, it's practically guaranteed that China will eventually demand to use it as a backdoor someday.

[–] csolisr@hub.azkware.net 19 points 2 weeks ago (17 children)

A shame that many multiplayer game developers, like EA and Riot, still consider Linux to be too unsafe to trust with an anti-cheat. I wonder if Valve is working on a proper solution for that - signed kernels and packages a la MacOS, perhaps?

 

Ever since I noticed a major lag on received items between my personal server and Lemmy.world, I've been keeping an eye on the Grafana federation health overview. Problem is, it's currently stuck in displaying no progress whatsoever since at least May 13 at 17:00 UTC. The problem is not only with my specific instance, but rather with literally all of them (as far as I've tested) - is there being progress in the background anyways, or is there an issue with the backend too? The status page has shown sporadic but self-repairing errors for the last few days, and I'm not sure if it's related anyhow.

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